Homebrew
Enderman
A nine foot tall creature of the dark abis something in its DNA changed within the dimension they came from very rarely seen in creatures or people. This thin tall black creature has purple eyes able to see in the dark but when ready to teleport purple energy particles come off its body able to teleport through the smallest of cracks and holes. Claws sharper than knives or swords able to cut through the skin of a dragon like butter. Takes damage from water. Picking things from walls like a fish picking bugs off the water. the skin of the enderman is like dragon armor just as strong. The strength modifier will be double of what a normal modifier would be. For the Enderman using a 1d12 as attack role and modifying role is the greater chance of not being hurt. Endermen have long legs and arms, purple eyes, and sometimes it picks up individual items and moves them elsewhere. It is a tricky creature it likes to toy with people sometimes. But very rarely will an enderman not attack if someone or something looks at them.
Enderman Traits
Creatures of seen but only glimpses other than that of death. teleporting to kill they will not fail.
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