Homebrew Flugel/Flügel Species Details
This race was designed after the anime and light novel, No Game No Life. It so far only contains lore and traits shown in light novels 1 through 6 along with the anime.
Flugel/Flügel Traits
Flügels have the following traitsAbility Score Increase
One ability score of your choice increases by 2, and another score of your choice by 1.
Size
Flügels tend to be about the same size as humans. Your size is medium.
Speed
You have a walking speed of 30 ft. You also have a flying speed of 30 ft and can hover. You can't use this flying speed while wearing heavy armor.
Languages
You have had time to study many different languages because of your infinite lifespan.
You can speak, read, and write celestial, common, and three additional languages of your choice. Do to your angelic nature, you can speak languages even if they require additional special body parts to convey the language.
Celestial
Your creature type is celestial, rather than humanoid. Additionally, ou have resistance to radiant damage.
Halo
Your halo has the ability to store information, working as a spellbook and able to hold up to 150 pages of text. The cost and time for transcribing spells remains the same. You can use your halo as a spellcasting focus as long as you have a free hand. It sheds bright light in a radius of 15ft and dim light for an additional 15ft. At the start of each of your turns, you can turn this light on or off.
Angelic Spellcasting
You don't need verbal or somatic components to cast spells; however, it is obvious you are casting a spell due to your halo quickly rotating and magic circles appearing around you during the casting of the spell. Any other effect that removes verbal and somatic components instead removes these.
Radiant Weapon
As a bonus action, you can summon a weapon in your hand. This counts as a simple weapon with which you are proficient. You can use Strength or Dexterity for attacks with this weapon. As an action on your turn, you can make a melee weapon attack with this weapon against a creature within 5 feet of you or a ranged weapon attack against a creature within 60 feet of you. On a hit, the weapon deals 1d10 radiant damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You cannot add your ability modifier to the damage of this weapon. The weapon disappears when you let go of it or you dismiss it (no action required).As a bonus action, you can summon a radiant weapon in your hand. This counts as a simple weapon with which you are proficient. You can use Strength, Dexterity, Intelligence, or Charisma for attacks with this weapon. As an action while wielding this weapon, you can make a melee weapon attack with this weapon against a creature within 5 feet of you or a ranged weapon attack against a creature within 60 feet of you. On a hit, the weapon deals 1d10 radiant damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You cannot add your ability modifier to the damage of this weapon. The weapon disappears when you let go of it or you dismiss it (no action required).
Loyal Guardian
When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to swap places with that creature, and you are hit by the attack instead. Once you use this trait, you can't do so again until you finish a long rest.
Previous Versions
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5/31/2021 8:32:10 PM
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9/18/2023 2:46:27 PM
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