Homebrew Elfling Species Details

 

Elflings

 

 Elflings, a race believed to have mysterious origins, are known for their charming and nimble nature. Though often mistaken for elves, they possess unique qualities that set them apart in the realms of Dungeons & Dragons.

 

Physical Traits

 Elflings stand at an average height of 5'6" to 5'9" and are exceptionally lightweight, typically ranging from 40 to 50 pounds. Their slender build and graceful features contribute to their extraordinary dexterity. Unlike many races, Elflings remain physically youthful throughout their long lives, aging gracefully without losing their vigor or charisma.

 

Origins and Nature

 Elflings' heritage is steeped in mystery, with rumors suggesting a blend of dark elf and gnome lineage. However, the true genesis of their race remains a well-guarded secret. Renowned for their cunning and roguish inclinations, Elflings possess a charismatic charm that few can resist.

 

Appearance

 Elflings share a resemblance with elves, albeit slightly smaller in stature. Their skin boasts a fair, sun-kissed complexion, often tinged with a subtle silver hue. Their hair varies from silky titanium white to radiant platinum blonde, while their eyes are renowned for their exquisite beauty, commonly found in shades of bright blue or deep green.

Elfling Traits

Very very high charisma and dexterity, but at the cost of a low strength and constitution. Intelligence is moderately high, while wisdom is moderately low.

Ability Score Increase

 

 Your natural charm and agility grant you a Charisma score increase of +3 and a Dexterity score increase of +3. However, your physical strength and constitution are somewhat lacking, resulting in a -2 penalty to both Strength and Constitution.

Superior Darkvision

 Your keen eyes grant you superior darkvision, allowing you to see in darkness up to 120 feet.

Skill Proficiencies

 You are skilled in Stealth, Sleight of Hand, Persuasion, and Deception.

Strengthened Mind

 Whenever you find yourself in a life-or-death situation, your proficiency bonus doubles temporarily, and your ability scores receive a +5 bonus, with the usual maximum score of 20 temporarily increased. All Dexterity, Charisma, or Intelligence checks are made with advantage. However, Strength and Constitution checks are made with disadvantage, and Strength and Constitution saving throws automatically fail. These effects are removed after a brief period. Strengthened Mind can only occur up to four times in an Elfling's lifetime and only when facing the imminent threat of death.

 The effect only lasts 30 minutes however, and afterward you're left to your regular intellect and charm to get you through. 

 To harness your inner strength, you must roll a D20 and a D4. If both dice land on their highest number, you succeed in strengthening your mind, and gaining the powers associated. This represents your exceptional ability to muster your inner strength when it matters most.

 If you are brought down to 1 hit point during such a situation, you only need to roll the D20 to determine your fate. This signifies your resilience and determination to survive when pushed to your limits.

Moral Path

 Choose one of the following paths:

-Dark Path.

 If you choose the dark path, you gain an additional +2 to Dexterity but suffer a -2 penalty to Charisma. Driven by the allure of evil, you are drawn to a mysterious group, becoming one of their members.

- Lone Path.

Opting to operate alone, your stats remain the same. As a Lone Elfling, you possess a unique ability to sense the presence of hidden treasures when faced with choices. When making a decision that leads you on a path or journey, you can attune your senses to the potential wealth that lies ahead. The strength of this signal determines the quantity of treasure:

     - A weak signal hints at a modest find.

     - A moderate signal suggests a significant treasure awaits.

     - A strong signal signifies the presence of a substantial hoard.

Changing Paths

 If you decide to change your path, you may seek out someone capable of freeing you from the magical bounds of your current choice. However, once you've chosen a subrace at level 6, this option is no longer available.

Previous Versions

Name Date Modified Views Adds Version Actions
9/16/2023 2:28:53 AM
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9/18/2023 11:13:57 PM
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