Homebrew Vulpine Species Details
Stemming from the nocturnal foxes in the Feywild, Vulpines appear as humaniods with fur, fox-like ears, and long snouts. Vulpines have semi-retractable claws that allows them to grip and climb effortlessly.
Like foxes, vulpines are naturally sly and cunning usually using this to their advantage to play tricks on others or getting what they want. Due to their time spent in the mortal world, vulpines have developed eyes that aren't as sensitive to light as their predecessors.
Your vulpine character might be nocturnal, but most vulpine have learned to resist their urge to sleep during the day to better fit in with society.
Creating Your Character
If you create a vulpine character, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common, Sylvan, and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. Creature types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The life span of vuplines depends on the number of tails they have, a single tailed vulpine can live up to 100 years, every tail afterwards up to a max of 9 provides another 50 years. Vuplines gain extra tails as they grow older and more powerful or through traumatic events.
Height and Weight
Player characters, including vulpines, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Vulpine Traits
As a vulpine, you have the following racial traits.Creature Type
You are a Fey.
Size
Your size is Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Cunning Words
You have advantage on Charisma (Deception) and Charisma (Persuasion) skill checks.
Fox Sounds
Just like your bestial ancestors, you are able to replicate and produce sounds accuractely, you however cannot mimic voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Keen Hearing and Smell
You have advantage on Wisdom (Perception) checks that rely on hearing and smell.
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