Homebrew Ampleci Species Details

Sharing a common ancestor with the succubi, the Ampleci are essentially the succubi's well meaning and kind cousins. Generally small and loving, the Ampleci can be rather affectionate, often hugging people even on first meeting. Some may think that this would make them disliked since there are some that do not want a stranger to hug them, yet there hasn't been a good person they hugged that complained about it afterwards, everyone stating that they felt on odd sense of peace and tranquility.

Being related to the succubi, they do of course have some magic that could be said to be similar to a succubus' inherent abilities, though the ampleci give, instead of taking.

They herritage is also made obvious by the miniscule horns they still have from their ancestor, even if in most cases they are now small enough to not be visible due to hair hiding them. What isn't hidden however is their tail as well as a build that while still clearly showing that it was meant to entice before, now seemed almost specialized to give pleasant hugs, what with their generally soft bodies even if the indivivual herself is quite strong physically.

Similar to succubi, Ampleci are ageless but unlike succubi, Ampleci will live to a maximum of 500 years, their aging process stopping anywhere between age 17 and 23.

Ampleci Traits

The Ampleci can be quite charming.

Ability Score Increase

Increase your Charisma by 2 and your Constitution by 1. When choosing this race, you can also choose to decrease your Strength by 1 to increase your Consitution by 2 instead of 1

Age

Ampleci reach maturity at age 17 and live to a maximum on 500 years. They stop aging between age 17 and 23.

Size

Ampleci tend to be around 4 to 5 ft. Your size is medium or small.

Speed

Ampleci tend to be slower than most races due to their stature. Your walking speed is 25 ft.

Darkvision

Your common ancestry with succubi makes it easier for you to see in the dark. You have 60 ft of darkvision

Get the Feel for Someone

The Ampleci, known for their hug obsession, do so for a reason. When you hug a creature, you can attempt to learn its disposition. An unaware creature will automatically count as a willing creature. An unwilling creature attempting to fool you must succeed on a deception check. If the creature succeeds, you will believe they are of neutral alignment. If they fail, you will learn if they are good, neutral or evil aligned.

The DC for this is 12 + your cha mod + your prof mod

Judging Embrace

You can use your inherrent magic to empower or harm someone based on their disposition.

When you hug a willing creature you know is good or neutral aligned or engage in other similar skinship, you can give the creature 5 temporary hitpoints that regenerate whenever the creature hasn't taken damage for a full turn. This effect runs out if the creature becomes unconscious or at the start of a long rest. This increases to 10 at 7th level and 15 at 14th level.

If you hold onto a creature you know is evil aligned, you can instead use your bonus action to deal force damage equal to the temporary hitpoints this ability currently gives.

Starting at 5th level, you can also embrace a willing creature for 1 minute to put it under the effects of the calm emotions spell or an unwilling creature for 5 mintutes to do the same.

Proficiency

Choose one of the two proficiency: Persuasion or Insight.

Languages

You can understand Common and one of the following: Abyssal, Infernal or Primordial.

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