Homebrew Crucksha Species Details

The Crucksha come in many forms, shapes and sizes. Stone statues formed from magic-imbued rock, metal statues from magic-imbued minerals, and wood statues from magic-imbued trees. They're typically-shy beings who enjoy isolation from other races and find community in the rare opportunity that they come across their kin. Because of this, one could go their entire life without witnessing or hearing about the race of living statues; however, where you find one you're bound to find more. 

Crucksha Traits

The Crucksha are a highly unique race that bring with them many specific traits.

Ability Score Increase

Your body being made of pure, dense material makes you harder to damage, and your ancient connection to the Earth has instilled you with worldly intuition.

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age

Crucksha are considered to mature at the same rate as humans from the moment they're broken free from the earth. So, while being made of ancient energy, they develop true sapience when given a form of their own. 

After 20 years in their sapient form, they're considered adult. The energy inside them only wanes with enough damage sustained to the body, which makes a Crucksha left alone and regularly upkept functionally immortal.

Size

Crucksha vary wildly in their appearances dependent upon how they were formed. Typical humanoid Crucksha are larger than the average human.

You play a medium character, between 4 and 8 feet. 

Speed

Your base walking speed is 25 feet

Natural Armour

You're made of hardy, durable material. When you aren’t wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Constructed Resilience

You gain special benefits from being created of inorganic material.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

World Hearing

You're in-tune with the elements. In darkness, you take no penalty on Perception rolls to understand an outdoor environment.

One With Earth

You are proficient in the Nature skill.

Languages

Being part of the Earth and elements, you know what the language of the Primordial sounds like and represents.

You speak, read and write Common and any additional language of your choice, and you can understand Primordial.

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