Homebrew Xotyl Species Details
These axolotl humanoids didn't always exist. Some Xotyl may have come into contact with magic, a different plane of existence, been blessed by a god, or born through traditional means. They don't get much guidance for life and are forced to continue their lives on their own. They tended to live in forest near rivers or lakes since, when going into a town, they got many looks as it's not everyday they see an Xotyl.
Xotyl Traits
These axolotl humanoids are a variety of colors with their squishy exterior. The skin of an Xotyl is highly permeable, allowing them to easily exchange oxygen even when underwater. However, they dry out easily and must take care to maintain their moisture levels. Their gills extend out of the sides of their heads. Their rears have tails about half as long as they are tall. These help with their ambulation in water. Their hands and feet feature short digits that are webbed.Ability Score Increase
Your Dexterity score increases by 1 and your Constitution score increases by 2.
Age
Xotyl reach adulthood at age 10 and can live up to 80 years.
Alignment
Xotyl are usually friendly and tend to be good-hearted, sometimes to the point of innocence, so most of them tend towards good alignments
Size
Xotyl, on average, are about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet. You also have a swimming speed of 35 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amphibious
You can breathe air and water.
Axolotl Regeneration
Your body can naturally regenerate, although you can only regenerate small wounds in short bursts. If you have 1 or more hit point and are below half your hit point maximum, as a bonus action, you may spend up to your proficiency of your hit dice to regain hit points. Once you use this trait, you can not use it again until you finish a long rest. In addition, any severed limbs you have lost will grow back within 2d4+4 days.
Water Dependancy
If you fail to immerse yourself in water for at least 1 hour during a day, you suffer 1 level of exhaustion at the end of that day. You can recover from this exhaustion only through magic or by immersing yourself in water for at least 1 hour per exhaustion level.
Cute Face
With a cute and squishy face, it is difficult for you to instill fear into others. You have a disadvantage in Charisma (Intimidation) checks, but advantage in Charisma (Persuasion) checks.
Languages
You can speak, read, and write Common and Aquan.
Previous Versions
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