Homebrew Faery Species Details
The feywild is ruled by the archfey-- the seelie and unseelie courts. They lead, they fight, they protect. But how do they get new fey for their courts? From the Faery. When they reach a certain age, the Faery often go out adventuring. They complete quests and find magical objects to try and join one of the two great courts.
Appearence
Most Faery have elf-like appearances, with hair any color of brown (including almost-blonde and almost-black), and skin the color of tree bark(including super-dark and super-light, though mainly in the middle). Their eyes are usually brown or green, and they sometimes have green flecks across their skin. They generally have features that blend in with nature.
Sprouting from their back are two rather large wings. Unlike most wings, Faery wings seem to be made of light. They glow rainbows of colors, and seem to be see-through. They also often have another odd feature, like a tail.
Faery Traits
Faery TraitsDarkvision
You can see in dim light and darkness to a range of 60ft. You can't see colors, only shades of grey.
Flight
You have a flying speed equal to your walking speed. You can't be wearing medium or heavy armor.
Fae Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Ability score increase
Your dexterity increases by one, and wisdom increases by two.
Natural Training
You are proficient with the Nature skill, along with the shortbow, quarterstaff, rapier, shortsword, and sling.
Langueges
You can speak, read, and write common, sylvan, and one other languege. Sylvan is your native languege, the languege of the fey.
Winglight
Your wings shed dim light, for 10 feet. This causes disadvantage to stealth checks in dark places. As a bonus action, you can dampen the light, and lose that disadvantage, but you also can't fly until you use a bonus action to light them up again.
Additionally, as an action, You cause your winglight to brighten immensely, and everyone within 20 feet makes a DC15 constitution saving throw. If they fail, they are blinded. At the end of each of their turns, they roll again, ending the effect on a success. You can do this a number of times equal to your proficiency bonus, before a long rest.
Light Sleep
Instead of sleeping, you sit for 6 hours, focusing on your winglight, to get the same effects of a long rest. To do this, your wings must be lit up.
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