Homebrew Warforged(UA) Species Details

The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond the war. A warforged can be a steadfast ally, a cold-hearted killing machine, or a visionary in search of purpose and meaning.

Warforged(UA) Traits

A mechanical humanoid made from metal, stone, and wood.

Ability Score Increase

Your constitution Score increases by 1.

Age

A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age.

Alignment

Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.

Size

Your size is Medium. Most warforged stand between 5 and 6 1/2 feet tall. Weight and build are affected by subrace.

Speed

Your base walking speed is 30 feet.

Warforged Resilience

You were created to have remarkable fortitude, represented by the following benefits.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Sentrys Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.

  • You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.

Language

You can speak, read, and write Common.

Warforge Model

Envoy. Two scores increase by 1. Proficiency in a Skill, Tool, Language. Expertise. Choose a tool you are proficient in, you now have the tool built in you and gain expertise for use of it.
Juggernaut. Gain a bonus of 2 toward Strength. 1d4+Strength Bludgeoning Damage instead of 1+Strength. Carrying Capacity of one size higher.
Skirmisher. Bonus of 2 towards Dexterity. 5 foot movement speed increase. Travel for one hour or more while alone is can be done stealthily

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