Homebrew Freak Species Details

Very little are known about the Freaks, just that they can be very dangerous if you frighten them, though be very friendly, sometimes even helpful, if you don't startle them. People theorize that they're aliens from a different world, experiments made by wizards, mutants after a nuclear war, etc. They are 8-9 ft. tall, have large arms with raptor like arms on their chest, heads that faintly look like a kobold, two tails, draconic-like feet, and large thick antennae.

Freak Traits

Do to you being a mysterious Freak, you have the following racial traits.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Creature Type

You are a Monstrosity.

Darkvision

You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Long Limbed

When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Fearful Reaction

Whenever a creature gives you the Fear condition, you can use your reaction to make an unarmed strike against that creature if it is within 25 ft. of you. Once you do this, you must take a long rest to this again.

Secondary Arms

You have two smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.

Languages

You speak, read, and write Common and one other language of your choice.

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