Homebrew Boneclaw Species Details

A wizard who tries to become a lich but fails might become a boneclaw instead. These hideous cackling undead share a few of the lich's attributes - but where liches are immortal masters of the arcane, boneclaws are slaves to darkness, hatred, and pain. The most important part of the transformation ritual occurs when the soul of the aspiring lich migrates to a prepared phylactery. If the spellcaster is too physically or magically weak to compel the soul into its prison, the soul instead seeks out a new master - a humanoid within a few miles who has an unusually hate-filled heart. The soul bonds itself to the foul essense it finds in that person, and the boneclaw becomes forever enslaved to its new master's wishes and subconcious whims. It forms near its master, sometimes appearing before that individual to receive orders and other times simply setting about the fulfillment of its master's desires. But if the wizards will is strong enough, they reclaim their past life and can choose whatever path they go on.

Boneclaw Traits

Boneclaw Traits

Ability score increase

+2 to strength +1 to 2 skills of your choice

Age

Boneclaws are counted as Immortal, living up to thousands of years

Alignment

Traditional Boneclaws lead toward the chaotic evil alignment but if their past selfs were very strong minded, they are still chaotic but can be neutral, good, or evil.

Size

Boneclaws are at least 8 to 9 ft tall weighing around 300 Ibs.

Shadowy Stealth

If you are in a dark area with dim light, you can take the Hide action as a bonus action. You gain advantage on stealth checks.

Shadow Jump

As an action, you can step into a shadow entering an area like the Astral plane but everything is black except for other shadows that you can walk through, you can attack the creature if you walk out near them. Your speed in the shadows is doubled. If you end your turn in the Astral plane you experience 1 lvl of exhaustion. You can only use this feature once per day. 

Claws

You can make 6 foot claws emerge from your fingers as a bonus action that have a reach of 10 ft dealing 1d6+your strength or dexterity mod.

Undead

You do not require food, drink, or oxygen. You also don't need sleep but you enter into a state of sleep for 4 hours that allows you to be aware of your surroundings. You are resistant to poison and immune to disease.

Languages

Since you are undead, you know common and 2 other languages of you're choice.

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