Homebrew Canis Species Details

Canis come from the cold northern area of the high forest. They protect the wood and are typically found in small tight knit communities called "Packs". They can be territorial and have come into conflict with the more warlike barbarian tribes. However, druids from the Emerald Enclave have found the race to be both giving and reliable allies against any dangers who threaten the wood. Due to positive interactions with the druids of the High Forest, recently small packs of young canis have expanded out from their traditional territories in search of glory and territories of their own to claim.

Canis Traits

The canis are skilled pack hunters who believe that when the lone wolf dies the pack survives.

Ability Score Increase

Your Strength, Wisdom, and Dexterity scores each increase by 1.

Age

Canis mature at a faster rate than humans. However, they live to be the same age as most humans.

Alignment

Canis culture revolves around the pack. They respect the pact hierarchy and are fiercely loyal. Canis can fall anywhere on the alignment spectrum but their untamed nature means they bend toward neutrality.

Size

Canis stand between 5 and 6 feet tall and average 180 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Canis are adept at hunting in the predawn hours. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

Keen Hearing and Smell

You have advantage on Wisdom (Perception) checks that rely on hearing and smell.

Fierce Bite

Because of your fierce bite, your teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage normal for an unarmed strike. Additionally, once per round when you use your bite attack, you can attempt to grapple a creature. The target must be a creature of size Large or smaller and must succeed on a Strength saving throw or be grappled. The DC for this saving throw is equal to 10 + your Strength modifier.

Natural Hunter

You gain proficiency in the Stealth skill.

Pack Mentality

Once on your turn, you have advantage on a melee attack against a creature if at least one of your allies is within 5 feet of the creature and isn't incapacitated.

Superior Tracking

You have proficiency in the Survival skill. Additionally, if you have fought a creature within the last 24 hours, you have advantage on Wisdom (Survival) checks to track that same creature.

The Pack Survives

Upon dropping to 0 hit points you let out a death howl that galvanizes your pack. Any allies within a 50 foot radius gain 1d4 that can be added to a roll of their choosing.

Languages

You can speak, read, and write Common and one other language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
5/2/2019 3:06:13 AM
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5/2/2019 3:07:28 AM
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Coming Soon

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