Homebrew Dohwar Species Details

Dohwars are short, pudgy, flightless avians that look and move like penguins.

They conduct their affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn't illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks.

The average Dohwar stands 3 feet tall and has bright plumage matching a particular color in the rainbow spectrum. This color can change at unpredictable times in the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.

Dohwars prefer to communicate through a form of telepathy they call merging, in which two Dohwars stay in mental contact while both are telepathically linked with a third creature.

 

 

 

 

Dohwar Traits

Your Dohwar character has a number of traits in common with all other Dohwars.

Ability Score Increase

 Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.

Languages

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Creature Type

You are a Fey.

Age, Size & Speed

A Dohwar reaches adulthood at the age of 20 and has a lifespan of about a century.
You are small.
Your base walking speed is 30 feet, and you have a swim speed of 30 feet.

Merging

You can speak telepathically to creatures within 30 feet of you. A creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time that is not a dowhar, as well as to any dowhar.

Back-Alley Merchants

You have proficiency in Persuasion and Stealth

Innate Spellcasting

You know the Friends cantrip. Starting at 3rd level, you can cast the Identify spell with this trait. Starting at 5th level, you can also cast the Detect Thoughts spell with this trait. Once you cast Identify or Detect Thoughts with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Bartering Talent

You have advantage on persuasion checks made to persuade someone into a bargain with you where they exchange some sort of good or service in exchange for another.

Previous Versions

Name Date Modified Views Adds Version Actions
9/28/2023 12:37:36 PM
34
1
1.0
Coming Soon
10/1/2023 10:49:59 AM
200
7
1.1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes