Homebrew Giant Species Details

This large creature is extremely strong, resilient and even moderately dexterous yet to put it plainly, he is a complete idiot. When low on health struggles to determine friend or foe needing to make a intelligence 10 saving throw. Otherwise he will hit his allies with the attack.  He is able to wield a two-handed weapon in one hand, but can not wield a martial weapon or a two-handed weapon in his second hand. From the material realm, people are unable to fully understand where they are from, yet some believe that they were from a period thousands upon thousands of years ago and were trapped alive inside of glaciers around the world, dying off at a rate faster than they could escape. This means that they are now extremely uncommon. They are disliked by dwarves and elves due to their habit to find it difficult to tell the differences between friend and foe when injured, however can be extremely beneficial to adventuring groups with their huge strength and physical attributes.

Giant Traits

Can wield two-handed weapons in one hand, however is unable to wield a second two-handed weapon or a martial weapon in his second hand

Ability score changes

Extremely powerful physical attributes yet being trapped in ice for thousands of years can mess with your head.

Gaspar Mount

When a giant reaches level 12 all gaspar within 100 miles of them will be alerted to their presence and will attempt to become their mount due to the bond the strongest giant warriors had with the gaspar in the past.

Cold invulnerability

All cold damage will be completely averted. Cannot be affected by crowd control cold abilities.

Racial dislike

Due to giants habit of attacking their teammates when dropping below (2xcharachter level (capped at 10)) health they are strongly dislike by dwarves and elves and will not be trusted in any area of life.

Confusion?

When dropping below (2xcharachter level(capped at 10)) health the giant will have to succeed on a 10 intelligence saving throw to not attack his teammate inside of his range whilst attacking an enemy

Two-handed weapons count as one-handed weapons

Due to their large size and strength giants are able to wield two-handed weapons as if they were one handed. When wielding a two-handed weapon they may only use a simple weapon or shield in the other hand and the second weapon cannot be a martial weapon. To access this trait the giant must have a strength of 17, dexterity of 15 and intelligence of 10.

Shield improvements

If given a shield or if he is possession, if he has access to a forge and has the materials necessary (10gp worth of basic metals and increasing with quality of metal) he is able to increase the size of the shield and the bonus to ac to a +3. This shield can then only be used by large creatures or creatures who count as large when doing strength roles (e.g. Goliath).

Proficiency in smithing

Has base proficiency with smiths tools at lvl 1.

Extra proficiency with smiths tools

Gets a double proficiency after reaching level 5 in smiths tools

Disadvantage on stealth roles

Has disadvantage on all stealth roles and enemies have advantage on tracking.

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