Homebrew Wolfkind Species Details
Big, strong, fast and wise, wolfkind are wolflike humanoids; with wolfen ancestors. Their feet and hands are similar to those of the paws of their wolf ancestors, but their hands have evolved to be able to hold items. They are covered in fur of there lesser kin.
Wolfkind Traits
Long-lived anthroporphic wolves, wolfkind are powerful hunters and fleet of foot.darkvision
you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
age
Wolfkind mature to adulthood in their 16, but can live to be up to 400 years
size
An average wolfkind stands roughly 6'5" tall, but they are capable of reaching nearly 7 feet in height. Your size is Medium.
speed
Your base walking speed is 35 feet
Powerful Jaws
Your sharp teeth make a powerful weapon; as such, you can use your bite to make unarmed strikes. When you hit with it, the strikes deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
keen sense
You have proficiency in the (Perception) skill.
languages
You can speak, read, and write Common and one other language of your choice.
Forest Wolf
Tending to be more lean than the other subraces, forest wolves rely on their dexterous nature more often than not.
master of the forest
You have advantage on Wisdom (Survival) checks made in woodland or jungle terrain.
instinctual dodge
When you are hit by a weapon attack, as a reaction, you may attempt to dodge out of the way of the attack. Roll a d6 and reduce the damage taken by the amount rolled. This die increases as you gain levels to a d8 at 6th level, a d10 at 11th level, and a d12 at 16th level. You may use this trait a number of times equal to your proficiency bonus and you regain all uses of this trait after you finish a long rest.
Frost Wolf
A frost wolf wolfkind's fur usually has a light gray or silvery tone to it.
snowy fur
You have advantage on Dexterity (Stealth) checks made in snow or icy terrain.
Freezing howl
As an action, you can unleash a magic-laced howl to debilitate those nearby. Every creature within a 15-foot radius from you must make a Constitution saving throw. The DC for this saving throw equals 8 + your Intelligence,Wisdom or Charisma modifier + your proficiency bonus. On a failed save, the target takes 2d8 cold damage and its speed is halved until the end of its next turn. On a successful save, the target takes half as much damage, and its speed is not affected. This effect increases in damage by 1d8 when you reach 6th level(3d8), 11th level(4d8), and 16th level(5d8). Once you use your freezing howl, you must complete a short or long rest before you can do so again.
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