Homebrew Riverpaw Gnoll Species Details
Your gnoll character gains the follow characteristics.
Ability Score Increase. Your Constitution and Strength scores each increase by 1.
Age. By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age. They rarely live beyond 40 years.
Size. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. Most gnolls exhibit a slightly hunched posture due to their animalistic physique. Your size is medium.
Speed. Your base walking speed is 30 feet.
Bite. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Darkvision. Being moderately nocturnal, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ferocious. You gain proficiency in the Intimidation skill.
Scavenger. You can safely consume raw or rotten food and have advantage on saving throws against disease and ingested poisons.
Languages. You can speak, read, and write Common. You can also speak Gnoll, though it lacks a script or written form.
Gorellik's Gift. You have an innate intuition towards animals and have advantage on Animal Handling checks as well as Charisma ability checks you make to influence beasts.
Additionally, by their nature as Gorellik's chosen creatures, carnivoran and predatory animals- such as bears, cats, and hyenas- can understand your speech.
Sagecraft. You gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Medicine, Perception, and Survival.
Riverpaw Gnoll Traits
Bite. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Darkvision. Being moderately nocturnal, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Ferocious. You gain proficiency in the Intimidation skill. Scavenger. You can safely consume raw or rotten food and have advantage on saving throws against disease and ingested poisons.Bite
Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Darkvision
Being moderately nocturnal, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ferocious
You gain proficiency in the Intimidation skill.
Scavanger
You can safely consume raw or rotten food and have advantage on saving throws against disease and ingested poisons.
Gorellik's Gift
You have an innate intuition towards animals and have advantage on Animal Handling checks as well as Charisma ability checks you make to influence beasts.
Additionally, by their nature as Gorellik's chosen creatures, carnivoran and predatory animals- such as bears, cats, and hyenas- can understand your speech.
Sagecraft
You gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Medicine, Perception, and Survival.
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