Homebrew Duckian Species Details
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Duckians are Ducklike humanoids found in forests and towns. They see themselves as superior to most other creatures.
Water Foul. Duckians live around bodys of water like a pond. It takes six to nine years for a duckian juvenile to reach maturity.
Natural Charm. Duckians are immune to all charm.
Duckian Traits
Your duckian character has an assortment of inborn abilities, part and parcel of duckian nature.Ability Score Increase
Your Dexterity score increases by 1 and your Constitution score increases by 2.
Age
Duckians mature to adulthood within six to nine years, but have been known to live up to 200 years.
Alignment
Most Duckians are lawful, having been raised in a strict system. They tend toward neutral as well, coming from a culture where career advancement occurs regularly, and most often because another member has died and they tend look for another duckian to fill the vacancy.
Size
Duckians stand between 3 ½ and 4 ½ feet tall and average about 30 pounds. Your size is Small.
Alertness
You have proficiency in the Perception skill.
Speed
Your base walking speed is 25 feet, and you have a swimming speed of 45 feet.
Water Foul
You can breathe air and hold your breath under water for long periods of time.
Charm Immunity
You’re immune to charm damage and the charmed condition.
Feathered Leap
Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
Languages
You can speak, read, and write Duckian.
Previous Versions
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