Homebrew Vampire Diaries Variant Species Details

A human who has consumed vampire blood in some way (whether by drinking it, having it poured into their open wound, or by being injected with it) and has subsequently died with the blood in their system will be magically revived as an undead vampire.

 

Vampire Diaries Variant Traits

Original Vampire (Vampire Diaries Variant) Traits

Speed

Vampires have a movement speed of 40 foot.

Ability Score Increase

Your Dexterity increases by 2

Languages

You speak common and two others of your choice.

Hidden in plain sight

You are proficient in Deception.

Vulnerabilities

Due to your weakness your Vulnerable to Radiant damage and fire.

A wooden stake aimed at you can paralyze you on a roll of a d100 if the result is higher than 90 the stake will kill you. Any other result will paralyze you until removed. 

If a Vampire drops to zero hit points it will stabilize at one but remain unconscious in a paralyzed state until blood or potion wakes it or after the time of a long rest.

It can be killed by driving a wooden stake through its heart while unconscious. 

Sunlight 

 If your skin comes into contact with sunlight, you take 10 radiant damage per round until you're in shade or darkness.  If not wearing a magical daylight ring.

Forbiddance

The vampire can't enter a residence without invitation from one of the occupants, unless it is considered public domain.

Resistances

Your resistant to necrotic damage.

Superior abilities

Dark vision at range of 120 ft

Advantage on perception checks only for listening.

Mind Compulsion you gain the spells at these levels: Minor image (Lv1) Suggestion (Lv3) Modify Memory (lv 9). (You use charisma for your spell casting) 

Suggestion and Modify Memory can be used up to 2 times a day a long rest to recover them. 

 

Healing factor

You can role a d10 to heal if you have not taken radiant dmg. You can use this equal ability to your proficiency modifier and after you have used this ability a short rest is required to get it back. (Similar to Stones Endurance.)

You can spend an action to heal another willing or unconscious humanoid for 5 hit points with your blood, this does 5 hit points of damage to you. The blood lasts in their system for 2 hours within this time if they die in 2d4 hours they will come back to life as a vampire. 

Bite

As an action you can you bite into your victim. Same damage as claws or unarmed strike. You can heal half of what you deal. 

Bloodlust

As a vampire you can sustain days equal to your con modifier plus proficiency, without feeding on blood if you go one day longer than your con modifier you suffer one level of exhaustion.  You can also survive on animal blood but have disadvantage on the healing rolls.  If you go too long without any blood, you could go feral Con save (Dc 12) and become exhausted. 

Feral 

When you next feed you will have to make a wisdom saving throw at Disadvantage (Dc 15)  If you fail you drain all there blood killing them, but your no longer exhausted.

Undead

Your classification is Undead.

If you're in the range of a turn undead: you are unaffected.

If you're in the range of divine sense: Your presence is known. Standard rules for divine sense apply.

You cannot be healed by healing spells like Cure wounds, Healing word.  Healing potions do work.

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