Homebrew Dwomee Species Details
Largely shunned because of their curiosity by their genetic origins, they are revered for their ability to combine their love of gadgetry and smithing to create weapons and armaments that pack a surprising punch. They do not just tinker or bang their hammers ... the craft. Artisans as much as they are outcasts. They tend to dwell in mineral-rich mountains in small groups. Their network is vast and generally goes unknown because of their quasi-antisocial behavior.
Dwomee Traits
Your Dwome character has certain characteristics in common with all other gnomes and dwarves.Ability Score Increase
Your Intelligence score increases by 1 and Constitution increases by 1.
Age
Dwomes mature at the same rate humans do and inherit the traits of dwarves and gnomes, adult life really starts around age 45. They can live 300 to almost 400 years.
Alignment
Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.
Size
Dwomes average 4 feet tall and average a more portly 90 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Cunning
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Languages
You can speak, read, and write Common, Gnomish and Dwarvish. Some clans have developed their own blend of the two primary languages, which uses the Dwarvish script, but is almost entirely incomprehensible to outsiders.
Dwarvish Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage
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