Homebrew Cambion Species Details

Physical Description


An Alu-fiend (Female) or Cambion (Male) may inherit a number of physical traits from their demonic parent. Glowing eyes, a tail, claws, bat-like wings, and horns are among the most common of these potential appendages. Aside from these, they ultimately appear like an exceptionally beautiful form of whatever race their other parent was. Unlike Concubi, Alu-fiends and Cambions do not have the power of shape-shifting for long periods of time. Some go to great lengths to try and conceal their origins, covering their horns and hiding their tails in public to avoid suspicion. Bolder and more boastful individuals, however, embrace their dark heritage, showing off their abilities and publicly denouncing all who would persecute them.


Species


 Occasionally when a Concubus seduces a humanoid, they refrain from murdering the poor soul for some reason (it's almost never through compassion; usually it's because they were slain or called elsewhere by a greater fiend before they could complete the deed). Whether it is a male humanoid or female one, unions with a Concubus have the potential to create an Alu-fiend or Cambion. From its hellish origin, the Alu-Fiend and Cambion are gifted with an innate ability to deceive and/or beguile others. They also have a need for companionship like no other race does. Like their demonic parent, an Alu-fiend or Cambion craves interaction as much as they crave air. Unlike their demonic parent, however, their desire for socialization is not exclusive to sex. Any form of social interaction that their mortal half might enjoy, becomes a need as immediate as any other form of sustenance. They are practically a race of social butterflies. Because of this, sometimes an Alu-fiend or Cambion will reject their evil origins, and seek to use their powers for good.

Society


If raised by the non-demon parent, the Alu-fiend or Cambion is likely to endure a great amount of prejudice levied against them. Few societies will allow a demon to be raised alongside their children; if they allow the demon to live at all. Nine out of ten times a non-demon who parents a demonic child will be run out of town, at best. An Alu-fiends or Cambions one saving grace in this regard is their naturally charismatic presence. Even at a young age, they are capable of melting the hardest of hearts with their supernaturally infectious smile. While this natural charm isn't enough to stop villagers from ostracizing the half-demon, it makes it hard for them to gather up an angry mob against the child-like Half-Demon

Alu-fiends and Cambions also mature faster than humans do. This adds to feelings of isolation they might feel growing up - which is especially detrimental to a race who craves social interaction as much as them. Most will leave home around this time, seeking out some form of identity and a society that will accept them. Choosing to hide their appearance will make it much easier to find a new village, where no one knows their parentage. However, with their natural charm, it isn't impossible for an Alu-fiend or Cambion to find acceptance somewhere even if they choose not to hide.

History


Given the nature of an Alu-fiend and Cambion's conception, relatively few are known to have existed. However, given the Alu-fiend and Cambion's extended lifetime and their insatiable desire for social interaction, there are several stories associated with them that one could find if they knew where to look. Stories exist of Alu-fiends and Cambions who made no attempts to hide who they were are obviously easier to find. However, most of these stories appear to end with the dead at the hand of a Demon Hunter. There are also more stories, however, of famously charming and well-respected men and women who (upon very close inspection) are likely to be Alu-fiends or Cambions as well. Then there are rumors of devious and dangerous individuals who would throw extravagant parties, always ending with guests found drained of their life essence. Though there is no way to know if these were Alu-fiends, Cambions, or otherwise. To someone who knows what they are looking for, there are a plethora of rumors or tales of individuals who could potentially have been Alu-fiends or Cambions.
     Despite this, the fact that an Alu-fiend or Cambion can live exceptionally long, disguise their appearance, and seeks out companionship wherever they go; raises the question of whether all of these stories sprinkled throughout history detail the lives of all different Alu-fiends and Cambion or are the snapshots into the lives of only a handful.

Names


An Alu-fiend or Cambion's name is dependent on which parent (if either) raises them. A human will more than likely give their child a human name, the same as any other race.

Cambion Traits

Tieflings share certain racial traits as a result of their infernal descent.

Ability Score Increase

Your Constitution score increases by 1, and your Charisma score increases by 2.

Age

Alu-fiends and Cambions mature a little faster than humans; like half-orcs, they reach adulthood around the age of 14. They can, however, live for several centuries; gaining a significantly longer lifespan from their Concubus half.

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Flight

You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance

You have resistance to fire damage.

Fiendish Presence

For all intents and purposes, you count as a Humanoid. However, certain spells and effects that specifically deal in detection instead count you as a Fiend. These include detect evil and good and a Paladin's Divine Sense. The blood of the lower planes lives in you.

Captivating Charm

Your charming nature makes it hard for enemies to focus and they become reluctant to truly attack you. Your AC becomes 13 + your Charisma modifier as long as you are not wearing armor.

Fiendish Legacy

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the scorching ray spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common and Infernal.

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