Homebrew Actual Minotaur Species Details

 

Minotaurs are barrel-chested humanoids with heads resembling those of bulls. They are the direct result of a vile demonic ritual that mutates a natural race into a carnivorous, brutal fiend, unable to control it's own savagery. They are said to roam labyrinths where said sects perform ceremonies on those who end up lost in their way of the labyrinth.

Although most of the life of a minotaur is painted by violence and brutalization due to their demonic transfiguration, there are those who are capable of breaking through the mind warping primal instinct to gore and maim their prey, regaining their former personality. The cause of it could be divine, magical or merely the willpower of an unwilling victim.

To overcome your evil nature or to embrace the foul bestiality of the abyssal spells is the creed of many who retain their sanity.

Actual Minotaur Traits

You have horns that you can use to make unarmed strikes.

Hammering Horns

The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.

Ability Score Increases

Minotaurs Strength Score increases by 2 and their Constitution score increases by 1

Horns

When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.

Goring Rush

Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action.

Labyrinthine Recall

you have an advantage on any Wisdom (Survival) check you make to navigate or track.

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2023 5:27:58 PM
26
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