Homebrew Awakened Mimic Species Details
You aren't like other mimics. For one reason or another, you have sentience. Perhaps some powerful mage crafted you that way. Perhaps a travelling group of adventurers decided to cast Awaken on you for their amusement. Perhaps you simply woke up one day and don't know why. Whatever the reason, you've left behind the life of a dungeon predator in order to become an adventurer.
Awakened Mimic Traits
Stealthy, bitey, licky, changeyShapechanger
You can use your action to transform into a Medium or Small object or back into your true, amorphous form. You can add up to two arms, two legs, and one toothy maw to any object you transform into. Additionally, thanks to your awakening, you can transform into a humanoid-shaped mannequin. This mannequin appears to be made of inanimate material and lacks any distinguishing features other than an optional toothy maw. You can use armor, weapons, and other equipment made for conventional humanoids as normal while in your mannequin form, provided you meet all the other requirements for each piece of equipment. Your statistics remain the same in each form. You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it when you transform. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment. Your equipment doesn't change to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form. Transformations provided by this feature last until you use this feature again, fall unconscious, or die. You revert to your true form if you fall unconscious or die.
Bite
Melee Weapon Attack: DEX + PM to hit, reach 5 ft., one target. Hit: (2d4 + DEX) piercing damage
Pseudopod
Melee Weapon Attack: STR + PM to hit, reach 5 ft., one target. Hit: (1d8 + STR) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Adhesive
A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
False Appearance
Automatic stealth roll of 20 when motionless and transformed into an object.
Natural Armor
Your skin is somewhat capable of mimicking the toughness of wood, stone, and metal alongside mimicking the appearance of those substances. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Acid Immunity
You take no damage from any source that deals acid damage
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