Homebrew Creeperling Species Details
A creeperling is the fusion of a creeper and a humanoid creature. They usually reside in darkness and silently prowl in the dark. Their motives for their destructive nature are unknown and make them a great threat to all around them.
They have grown and evolved past their olden ways and are now capable of controlling their explosive tendencies. Even so they still have their strange weakness: their fear of cats and try to do everything to avoid them.
If a creeperling is struck by lightning, rather than being harmed, it becomes charged with electrical power. In this charged state, creeperlings gain a bluish aura and can explode with even greater power and control.
Creeperling Traits
As a creeperling, you have the following racial traits.Ailurophobia
Whenever you are within 60 feet of a feline creature you can see you must make a Wisdom saving throw or become frightened until the start of your next turn.
Super Charge
You are resistant to lightning damage. Whenever you are subject to lightning damage you become charged for 1 minute. While charged you emit a dim blue light in a 10-foot radius and can choose to gain one of the following buffs.
*Gain advantage on melee attack rolls and a boost to strength
*Increased speed and a boost to dexterity
Destruction
When you end your turn within 10 feet of a creature that you can see you can choose to forfeit all action and begin the process of destruction. When you use this action you hiss loud enough to be heard by creatures within 30 feet of yourself. Save DCs are effected by Constitution modifier. After beginning this action one of the following things happens:
*If there are no creatures left within 10 feet of yourself you forfeit the action and continue the next turn without an action.
*If there are one or more creatures within 10 feet of yourself you can choose to end the action and continue your next turn without an action.
*If there are one or more creatures within 10 feet of yourself you can choose to explode in a ball of energy within a 20-foot-radius centered on yourself. The energy spreads around corners. You take a quarter of your health in damage, and every other creature within range must make a Dexterity saving throw, taking [roll]3d6[/roll] force damage on a failed save, or half as much damage on a successful one. Increase this damage by [roll]2d6[/roll] if you are super charged. In addition to being super charged you take half of your health in damage and creatures must also make a Constitution saving throw after failing the Dexterity saving throw or become paralyzed for 1+[roll]1d4[/roll] turns.
Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Greenvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of green.
Prowling Prowess
You have proficiency in the Perception and Stealth skills.
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