Homebrew Patocabra Species Details
Not much seen, but still, the Duckgoat is very interesting, if encountered. Their goat as well as duck like appareance can be a bit strange for some, but this beast are one of the most sturdy, lazy animals out there.
A clean mix between a Duck and a Goat, not the best of both but certainly reliable if needed.
Duck and Goat
Duckgoats basically look like a mix of duck and goat. Their sturdy body of a goat is mostly covered in brown or black fur, although it’s fur can also be white. Their face is also one of a goat, excepting the, usually yellow beak. Their eyes are of a distinctive yellow-brown color. In the middle of the back of the Duckgoat they have wings, their feathers usually a mix between colours (brown-orange-yellow) but that depends from the tribe/community/herd they are from. Their only two legs resemble those of a goat, except their feet, which are once again duck feet, which help with their movement in water, as well as having claws that help in more mountainlike territory.
Ice cold weather
Nowhere are the Patocabras more comfortable than next to the sea, especially if it’s comfortably cold and near a mountain or a cliff. They spend their days looking after eachother, learning about plants, since most Patocabras are druids and glide from a cliff too the water. In battle, they prove to have a incredible sturdiness and usually make use of their strength. They are the most formidable warriors in places like mounatins and even in the water and usually make a good use of that, choosing to fight in terrains like that.
Patocabras like the calm of everything so they will get lost if in a place full of people or a crowded city, since they are unable to orientate in cities. Sometimes they will also zone out, especially if the Patocabra is anxious or nervous, as a sort of protection sistem.
Mannerisms
Patocabras put a great importance on their feathers and will usually spend quite a lot of time cleaning them. At the same time they don’t usually care getting dirty, as long as their feathers remain intact.
Something to considere is that they are incredibly tikkeklish.
They are quick to get lost in crowded places and frequently zone out in boring or nervous situations.
Homelands
Patocabras territory usually only expands from the cliff to the water, with whatever is in between. They are peaceful, so they usually allow other similar animals in their territory. Even though they are full of hospitality, they can get pretty aggressive if their camp is in danger or even just enters if that someone isn’t a Patocabra or isnt protected by one.
They live in herds, from about 30-40 Patocabras, in where everything is clearly ruled and everyone has a specific job. The different herds usually have a distinctive feature, that separates them from other herds, such as fur colours and different horn styles or traditions. Sometimes different herds have even a different way to communicate, same as dialects with humans, elves and so on.
Their herd is very important for Patocabras, that’s why only a few decide to leave to make a life or their own. Their herd will always be the most important thing for the Patocabra.
Patocabra Names
Patocabra names are long. Usually named after scientific names of plants or things arround them, Patocabras have the tradition of naming their young ones after something they hold dear, such as a specific plant or tree. They usually also have a shorter name, which they use as sort of a nickname, instead of saying the entire name, which is more formal.
As such Patocabras names can be: Dionaea muscipula, Monstera deliciosa, Epipremnum aureum, Angiospermae and so on.
PATOCABRA BACKGROUNDS
Backgrounds that are most appropriate for Patocabra include the outlander, the hermit, and the sage.
Patocabras live more apart of others, so Patocabras that do leave their colonie usually try to help others, wanting to expand their wisdom and knowledge of plants. Most of them end up beeing druids or wizards.
Patocabra Traits
As an Duckgoat, you have certain traits in common with your people. Being able to fly starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an Duckgoat requires special consideration by your DM.Languages
You can speak, read, and write Patocabrish, and and communicate with most animals (especially goats and ducks more clearly). (Represented by the languages Aarakoea and Aruan)
Usually you are able to read and write common, but are unable to speak it. If you do, an accent is noticiable. Mostly Elves are the ones capable of understanding you.
Ability Score Increase
Your Dexterity score increases by 3, your Wisdom score increases by 2 and your Strength score increases by 1.
Age
Patocabras reach maturity by age 8. Compared to humans, Patocabras don’t usually live longer than 50 years.
Alignment
Most Patocabras are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.
Size
Patocabras are about 1.50 m tall, but usually range between 1.20 and 1.40. They have thin, lightweight bodies that weigh between 40 and 60kg. Your size is either Medium or Small.
Speed
Your base walking speed is 30 feet.
Other speeds
You have a climbing speed of 40 feet, a swimming speed of 40 feet and a flying (planear) speed of 40 feet. For swimming you can’t be wearing heavy armour.
Horns
Your horns are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Weather
Patocabras enjoy more cold weather, such you can’t suffer cold dmg and only need a cape too feel comfortable in places under 2 degrees.
At the same time your walking, flying and climbing speed go down to 10 feet, if you are in a hot place, such as a desert with more than 35 degrees and are unable to wear even armour, since it will make you sweat excessively.
Special knowledge of herbs
Patocabras spend most of their life learning about the different herbs and their use, that’s the reason that most of them turn druids or try and trade with other species. It isnt the most normal thing, but Patocabras sometimes open sort of little hospitals, usually with the help of elves or humans, where they cure the wounds of adventurers. It is said that they have incredible results and with the help of a Patocabra, wounds are more likely to cure rapidly.
As such you are proficient in anything related to this topic, Nature and Medicine.
Comments