Homebrew Half Aasimar, Half Astral Elf Species Details

Half Aasimar, Half Astral Elf

AAE For Short

Appearance

Aasimar, Astral Elf half breed appearances vary greatly. Some favor one parent more, some have wings-others do not. Some glow constantly, others are devoid of light. The type of Aasimar they had as a parent greatly affects this. They tend to be tall and lanky with pointy ears and long hair.

Eyes

AAe’s eye-color can be a near infinite range of colors. Common colors are blue, red, silver and gold. Their eyes can be a solid color (no white sclera), they can also have a black sclera or just the original white. Their eyes commonly glow due to the amount of radiant light energy they emit and they also tend to take after gemstones or precious metals.  

Hair

Similar to their eye colors, they have a wide range of hair colors they can possess. Common colors are the traditional blonde, black, brown, and red but others include silver, gold, blue, purple, and green.

Height

Most  average between 5 '8 to 6' 5 for males and 4 '8 to 6’ for females.

Skin

The most common skin color range is light to dark brown, however many AAE’s have silver-pink skin and other other-worldly skin. This includes (but not limited to) pale blues, deep purples,  emerald, gold, and silvers.

Weight

Many AAE’s average between 80 to 130, they tend to be lighter than most other races due to generally having hollow bones since many are born with permanent wings or the ability to fly.

Stats

Ability Score

Increase one ability score by 2 and a different one by 1 or three separate ones by 1

Alignment

Due to their heritage AAEs are generally good but if their deity is neutral or evil they can be as well

Lifespan

Due to their heritage AAE’s lifespans range between 300 to 375 on average. They seem to age as humans until adulthood, upon which their aging seems to slow down.

Size

You are a Humanoid, and of medium size. 

You count as a half-elf for any prerequisite or effect that requires you to be one

Speed

Your base walking speed is 30ft

 

Feats & Perks

Darkvision

Due to their Celestial and Elvish heritage AAE’s have the ability to see in 60ft of dim light as if it is bright and dark light as if it is dim. However you cannot discern color within the darkness, you only see shades of gray

Languages

All Half Aasimar/Astral Elves speak Common and Celestial. 

Those with high intelligence can speak Elvish

Heritage

Due to their heritage AAE’s have resistance to necrotic damage and radiant damage, they have advantage on saving throws against being charmed. They are also resistant to sleep magic.

Unlike Their Astral Elf ancestry, they do have to sleep and eat. AAEs tend to be light sleepers and struggle to sleep, often needing an extra 2-3 hours of sleep.

Fly

Thanks to your Aasimar ancestry you have the ability to fly (be it giant bird-like wings, radiant energy or nothing seemingly there). You can fly equal to your base speed. You can double your flight speed but would need a long rest after. Having more than your medium carry load prevents you from flying. Medium and Heavy armor halves your speed.

Abilities

Shining Fire

You know Light. With a high intelligence or Charisma you also gain Sacred Flame. Intelligence, or Charisma is your spellcasting ability for it.

Astral Trance

You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious. Whenever you finish this trance, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player's Handbook. You magically acquire these proficiencies by drawing them from shared elven memory and the experiences of entities on the Astral Plane, and you retain them until you finish your next long rest. (Replaces Heritage)

Healing Hands

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Keen Senses

You have proficiency in the Perception skill. 

(Replaces Ability Score Increase of 2)

Starlight Step

As a bonus action, you can magically teleport up to 20 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Having more than your medium carry load prevents you from teleporting.

(Replaces Fly)

 

 

 

Half Aasimar, Half Astral Elf Traits

Darkvision, Shining Fire, Astral Trance, Healing Hands, Keen Senses, Starlight Step, Fly, Heritage, Languages, Ability Scores

Darkvision

Due to their Celestial and Elvish heritage AAE’s have the ability to see in 60ft of dim light as if it is bright and dark light as if it is dim. However you cannot discern color within the darkness, you only see shades of gray

Languages

All Half Aasimar/Astral Elves speak Common and Celestial. 

Those with high intelligence can speak Elvish

Heritage

Due to their heritage AAE’s have resistance to necrotic damage and radiant damage, they have advantage on saving throws against being charmed. They are also resistant to sleep magic.

Unlike Their Astral Elf ancestry, they do have to sleep and eat. AAEs tend to be light sleepers and struggle to sleep, often needing an extra 2-3 hours of sleep.

Fly

Thanks to your Aasimar ancestry you have the ability to fly (be it giant bird-like wings, radiant energy or nothing seemingly there). You can fly equal to your base speed. You can double your flight speed but would need a long rest after. Having more than your medium carry load prevents you from flying. Medium and Heavy armor halves your speed.

Shining Fire

You know Light. With a high intelligence or Charisma you also gain Sacred Flame. Intelligence, or Charisma is your spellcasting ability for it.

Healing Hands

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Ability Score

Increase one ability score by 2 and a different one by 1 or three separate ones by 1

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