Homebrew darkin Species Details

The Darkin are believed to be a collection of sentient weapons by Eduard Santangelo and the shadow war In truth, the Darkin are corrupted ascended who were imprisoned within their own weapons.

The nature of their corruption is implied to be self-inflicted after the mental scar left from the horrors of countless wars and those witnessed in the void War. The death of azir and the subsequent fall of shurima were the final catalysts that led to them turning their backs to the world they had once swore to protect.

Without an emperor to command them, the Darkin felt forgotten and were left purposeless. They believed themselves to be the rightful inheritors of the world and enslaved many races, forcing them to worship them. The Darkin used their knowledge of blood magic to augment their flesh and weapons until they were unrecognizable from the noble warriors they had once been. The Darkin and their armies would clash with one another, leading to the great Darkin war.

newhere finally the darkin war was ended as the darkin lost and  were realised unkillable so there enemy locked them away in their own weapons to containn there powers there were only a dozen darkin and they were able to destroy entire worlds when regained to full power

darkin Traits

blood magic, darkin weapons

ability score

increase strength by 1 and intelligence by 2

ability score improvement

add 1 extra to strength

darkin weapons

the weapon you wield is the weapon your sentient consciousnes resides in and was crafted to contain your consciousness so you must constantly eat flesh to create the body that holds the blade

 

levels 1, 5, 9,15 and 18 you deal an extra 1d6 damage for each level listed

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