Homebrew Atatsu Species Details

Reactive Physiology
Atatsu’s sympathetic physiology extends to the world around them. While they can briefly share in the physiology of creatures who die, they can permanently take on the physical characteristics of their environment over a longer duration. Humid jungles might impart an atatsu with a permanent scent of rich flora, while icy mountains cause their body to forever be chill to the touch. Atatsu adventurers who travel the world end their lives as a collage of the habitats that succored them, a jigsaw infused with environmental memories ever bonded to their form. 

Burning Emotions
Atatsu are naturally passionate and active. They think, speak, and adapt swiftly, and are known for their fiery tempers and zealous loyalty. With short lives, atatsu see little value in holding grudges or overanalysing a situation, preferring to think on their feet and revel in the heat of each moment. An atatsu’s emotional state can be read on its body: its petals blush darkly when enraged, and the tips of its branches sprout new buds during periods of prolonged grief. It is said that if an atatsu loses a true love, it will forever bloom.

 

Atatsu Traits

As a Atatsu, you have the following racial traits.

Creature Type

You are a Plant.

Size

Atatsu vary in size. Your size can be Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Gaze of Death

You gain proficiency in your choice of one of the following skills: Intimidation, Medicine, Nature, or Survival.

Essence Capture

You have the power to magically capture fragments of a creature’s power when it dies in your proximity. As a reaction when a creature with a CR equal to or lower than your level dies within 10 feet of you, you can capture a fragment of its essence. You gain one of the following effects of your choice:

• You replace your Strength, Dexterity, Intelligence, Wisdom, or Charisma ability score with the same ability score of the creature that died.

• You gain one special sense of your choice, except truesight, that the creature possessed, out to the same range.

• You gain resistance to one damage type of your choice to which the creature had resistance or immunity. 

• You gain immunity to one condition of your choice, except exhaustion, to which the creature had immunity.

This effect lasts for 1 hour, after which time you return to normal. Once you use this feature, you can’t do so again until you finish a long rest.

Rugged

Your tough, lignified exterior is a natural barrier to cuts and abrasions. While you aren’t wearing armour, your base Armour Class is 12 + your Constitution modifier.

Fiery Countenance

You have advantage on saving throws against being frightened or stunned.