Homebrew Pech Species Details
They bare a resemblance to gnomes, but have a skin tone that ranges from dark brown and dull grey skin, to pale yellow. Their skin also has a toughness comparable to that of granite. Their eyes are large, lack pupils, and reflect light like an owl or cat. Their arms and legs are thin and gangly, ending in abnormally large and powerful hands. Their hair tend to grow either wiry or as thick manes, the color of wet clay.
When pechs gathered together, they can mold stone as if it were clay, conjure walls of stone out of thin air, as well as petrify and un-petrify living creatures. Though some pechs are known to be powerful enough to perform these things on their own, as well as learn the details of surroundings by listening to the stone.
Outside of being able to petrify or un-petrify creatures, pechs themselves are entirely immune to the condition.
Pech names
Pech names resemble the scrapings of stone or other mineral to another, and are often impossible to pronounce by other races, nor would they give their real names willingly even if someone could pronounce them. When interacting with other races, Pech often use names that describe a task they enjoy, or use names given to them by people they have connected with.
Pech Traits
As a Pech, you have the following traits.Earth Walk
You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or stone floor.
Underdark Darkvision
You can see in dim light within 120 feet of you as if it were bright light and in darkness in infrared. You discern colors in dim light only as shades of gray. In darkness you see heat sources in infrared.
Creature Type
You are humanoid
Tremor Sense
Due to your innate ability to hear the stones and the connection with earth. You can sense minute vibrations in the ground or walls around you provided you can touch them. These vibrations allow you to deduce thickness of walls, number of living creatures and their rought size within 120 feet radius from you.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common, Undercommon and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
One with stone
You know the cantrip Mold Earth.
You know the first level spell Earth Tremor. Once you cast that spell with this trait, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 1st level or higher.
Starting at 3rd level, you can cast the Maximilian's Earthen Grasp spell without using material components with this trait. Once you cast that spell with this trait, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.
Starting at 9th level, you can cast the Wall of Stone spell without using material components with this trait. Once you cast that spell with this trait, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 5th level or higher.
Constitution is your spellcasting modifier for these spells.
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Posted Mar 30, 2024Pech, yippee!