Homebrew Echo Spirit Species Details

Echo Spirits are ethereal entities that exist as disembodied voices, lingering in the realm between the material and the ethereal plane. Through their strong connection to the arcane, they can possess physical forms, allowing them to interact with the world in a unique way.

Echo Spirit Traits

Ability Score Increase: Your Charisma score increases by 2, reflecting your persuasive and otherworldly nature. Ethereal Connection: You can exist in both the material and ethereal plane simultaneously. While in the ethereal plane, you are invisible and can pass through solid objects, but you cannot interact with the physical world. You can shift between planes as a bonus action. Possession: As an action, you can attempt to possess an inanimate object or a willing creature within 5 feet of you. The target must make a Charisma saving throw against your spell save DC. On a failed save, you possess the target for up to 1 hour. While possessed, you can communicate telepathically with the host and perceive through its senses. You cannot take any actions or move independently unless the host allows it. If the host takes damage, it must repeat the saving throw to end the possession. Once you use this ability, you cannot use it again until you finish a short or long rest. Ethereal Resilience: You have advantage on

Ability Score Increase

Your Charisma score increases by 2, reflecting your persuasive and otherworldly nature.

Ethereal Connection

You can exist in both the material and ethereal plane simultaneously. While in the ethereal plane, you are invisible and can pass through solid objects, but you cannot interact with the physical world. You can shift between planes as a bonus action.

Possession

As an action, you can attempt to possess an inanimate object or a willing creature within 5 feet of you. The target must make a Charisma saving throw against your spell save DC. On a failed save, you possess the target for up to 1 hour. While possessed, you can communicate telepathically with the host and perceive through its senses. You cannot take any actions or move independently unless the host allows it. If the host takes damage, it must repeat the saving throw to end the possession. Once you use this ability, you cannot use it again until you finish a short or long rest.

Ethereal Resilience

You have advantage on saving throws against being charmed or frightened.

Arcane Whisper

You can cast the Message cantrip at will, communicating through whispers carried on the wind.

Languages

You can speak, read, and write Common and one other language of your choice.