Homebrew Gimir Species Details
"Heh... You shouldn't overestimate someone just because they have more arms... Skill matters a great deal." - Venkata, said after having been beaten by a human.
Gimir are desert dwelling creatures whose main focus is to fight. Although they can be found roaming dangerous forests and even fearsome seas always looking for their next big achievement.
These humanoid creatures possess great physical strength. With tall builds and four arms, they have a culture dedicated to fighting. Gimir society is governed by those who managed to beat the ones before them in hand-to-hand combat.
Gimir Society
Most Gimir settlements are on deserts. In their society titles are what matter most, as it's their way of showing achievements.
Every six years, a selection is made, among the selected is the current chief of the settlement. This selection is made for a tournament, gathering the Gimir with the most titles or the ones with the highest title among the settlement. This tournament serves as a way to select a new leader for the settlement.
Gimir Names
The names of Gimir can vary wildly. However most of them come from Hindi origins. Gimir don't have last names, but they do have titles based on the greatest achievement of their life. This means Gimir only get a title once they reach maturity and can seek out greater and greater achievements. This also means that a Gimir that is recognized by their title, unless they are close to old age, aren't very well perceived, as this means that they haven't achieved anything better.
Male Names: Daksha, Sooraj, Vinod, Roodra, Ravi, Narya, Veer, Aditya, Har, Bana, Mishiri, Prem.
Female Names: Ashya, Maya, Divya, Rani, Alia, Kumari, Jaya, Kanak, Versha, Minu, Uma, Garui.
In settlements of Gimir, the title of "Chief" is the only title that comes before the birth name. It's also the highest title, and the only one that can be had alongside the title of the person who possesses it.
For example: A Gimir who managed to land the final blow on a giant desert scorpion would be called "Scorpion Slayer". If the same Gimir was a chief, their name would be along the lines of:
"Chief [Birth name], The Scorpion Slayer".
Gimir Traits
Gimir are as wise as they are strong. As such they can fill a variety of roles in their societies.Ability Score Increase
Your Strength score is increased by 2, and your Wisdom score is increased by 1.
Age
Gimir, much like humans reach mature age at the age of 18. However, unlike humans, Gimir live up to 200 years.
Size
Gimir have tall, strong builds, and as such are usually much taller than humans, standing at between 7ft. and 8ft. tall.
Speed
Your base walking speed is 30 feet.
Strike Rush
Having four arms, most of the time two of them will be busy with weapons. However... you still have two perfectly working arms free, how about you use them?
A number of times equal to your proficiency bonus per long rest, you can use this trait to make two unarmed strikes as a bonus action.
Stone Skin
Your skin is as hard as stone from all your years of training. Blades, arrows and clubs do less that what they would against you.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/16/2023 9:58:29 PM
|
10
|
0
|
1
|
Coming Soon
|
|
|
10/16/2023 10:01:38 PM
|
9
|
0
|
--
|
Coming Soon
|
Comments