Homebrew Error Species Details

Error’s are beings whose creation was unintentional and/or a mistake in the universe. These beings due to being mistakes have constantly changing traits and their voices being rather glitchy and sometimes choppy, with their movements being like a low budget stop motion scene. 

Error’s HEAVILY vary from each other, more so than any other race having some features on their body that only aberrations would have. However despite this Errors are very rare and few and far between, most error’s are usually hinted by other races due to their appearance, odd differences, and their similarities to aberration‘s being classified as one. However despite this Error’s do have good relations with the Thri-Kreen’s, Genasi’s, the Githzerai, Shifter’s, Changelings, Plasmoids, Shadar-Kai, Tieflings, and some Aasimars.

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Players Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.

Error Traits

As an Error, you have the following racial traits.

Creature Type

You are a aberration.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Changing Sights

After you finish a long rest the way you view the world will change as well, after you finish a long rest roll a d4, on a 1 you have normal sight, on a 2, you have blindsight of 120 feet, on a 3 you are blinded but have blindsight of 70ft, on a 4 you choose.

This is your only way of seeing the world until you finish another long rest.

Strange features

Starting at 3rd level, your glitching and ever changing body has now started to sprout new things in your body that appear and vanish when you sleep.

Whenever you finish a Long or Short rest roll a d6, the number rolled will correspond to the new addition, and if there is already one it replaces the previous one. 1 gives two blades attached to your arms that deal 1d6 slashing damage and uses DEX or STR for its attack rolls and damage bonuses as an unarmed strike. 2 gives you strange wings that constantly change appearance between existing wings and give you a 40ft flying speed if your wearing no or light armor, 20ft if your wearing medium, and 5ft if your wearing heavy armor. 3 gives you a filtration system in your mouth letting you breathe underwater and crude fins on your arms and legs giving you a 30ft swimming speed with no, light, or medium armor, half as much with heavy armor. 4 makes 2 long insectoid limbs pop out of your back having a 10ft reach behind you and a 5ft reach in front of you, these arms can manipulate an object, open or close a door or container, pick up or set down a Small object, or wield a weapon that has the light property. 5 makes you get covered in 6 glitchy runes, 4 of these runes let you cast magic missile at 2nd level as a action (bonus action at 5th level) without using a spell slot, and the other 2 runes (3 at 5th level) let you cast shield at first level without using a spell slot, however when you use these runes they disappear and once all the runes vanish you cannot use them anymore until this feature is chosen again (both spells uses wizard spellcasting). 6Your body is covered by vines with prickly thorns, whenever you are attacked within melee range the attacker will take 1d4 piercing damage and must make a CON save of DC {{savedc:dex}} taking an additional 1d4 poison damage on a failed save.

Glitching Resilience

Starting at 5th level, When you finish a long rest or short rest roll a d12, the number you roll is the type of damage resistance you have. 1 is Acid, 2 is bludgeoning, 3 is cold, 4 is fire, 5 is force, 6 is lightning, 7 is necrotic, 8 is piercing, 9 is poison, 10 is psychic, 11 is slashing, and 12 is thunder.

You also gain advantage to save against, avoid, or end a certain condition if you roll a certain number. 1 is blinded, 3 is incapacitated, 5 is deafened, 6 is paralyzed, 7 is frightened, 9 is poisoned, 10 is charmed, 12 is stunned.

Previous Versions

Name Date Modified Views Adds Version Actions
10/17/2023 2:28:34 AM
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