Homebrew Dhampir Species Details

 

To be honest, I didn't trust him at first. However, I must admit, having him around was good for business. And fighting alongside him is far better than fighting against him.

Not much is understood about the long living Dhampirs. And little has been done to remedy that. Dhampirs are the half-living children of vampires and living mothers, born into a world that fears and rejects them. Thanks to their resemblance to their mortal parent, many Dhampirs Hide in plain sight, spending their lives concealing their identities. However, some choose to live more openly.

Blood Ties

For most dhampirs, their mother's family is all they have since even those who do not know of a dhampir's true nature are generally put off by their supernatural presence. As a result, families with a dhampir withdraw from the world, becoming reclusive. Most dhampirs strike out on their own when they mature to spare their families further burden, but the dhampir remember what their loved ones sacrificed. Dhampirs will return to aid their families at a moment's notice.

Inner Darkness

Dhampirs constantly struggle with their vampiric heritage. They thirst for blood and experience a disturbing urge to control others. Many fight these desires by focusing on other all-consuming pursuits, like adventuring, military, or religious service. Others give in and become children of the night.

Familial Bond

Dhampirs have a strong connection to their human family, as they are the only one's who show them any love. As a result Dhampirs are hesitant to trust anyone outside of their immediate family. Knowing that there's no guarantee that people will understand them. This often means that Dhampirs will join thieves guilds.

Inspiring Leaders

Dhampirs in military service fly up the ranks and use their natural charisma to inspire the soldiers beneath them to acts of heroism and violence. Dhampir lead by example on the battlefield, wading into combat and leading charges. A dhampir's troops die for their leader and offer their own necks for feeding if the commander is injured. Good dhampirs rely on this loyalty to fight malevolent forces, while evil dhampirs relish the power they have over soldiers, pushing them to acts of depravity.

Dhampir Traits

Children of vampires and humans, the Dhampir has the following traits.

Language

As a dhampir you can speak, read, and write in common.

Ability Score Increase

Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age

Dhampir's reach adulthood in their late teens and are immortal.

Alignment

Dhampir can be any alignment, but typically are driven to be the alignment of their human parent, or chaotic.

Size

Dhampir vary in height but are typically between 5 and 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Persuasive

You can choose to be proficient in Deception, Intimidation, or Persuasion.

Dark Thirst

A Dhampir might attempt to fight off their urge to feed on blood to no ill effect. But those that succumb to the urge can use a bite attack. You make a melee weapon attack using your Dexterity modifier dealing 1d4 + your Dexterity modifier. The bite also deals 1d6 necrotic damage. You regain hp equal to the amount of necrotic damage dealt.

Predatory Charm

At 3rd level, Dhampirs have a strong urge to control others. Those who wish to blend with society might resist this urge. Once per long rest, you can use your action to magically beguile the mind of one humanoid you can see within 30 feet for 1 hour. The target must succeed on a Charisma saving throw. On a failed save the Dhampir has advantage on Charisma checks against the target. On a success the target is unaware of your attempted charm. If the creature under the Predatory Charm ability takes any damage, the effect ends. A creature immune to being charmed is immune to this effect. Charisma is your ability for this effect.

Supernatural Sleep

Your vampiric origin allows you an extraordinary healing power during a long rest. After 4 hours into a long rest you regain 20 hit points, and regain 20 more hit points at the end of each additional hour. Your long rest lasts until you are fully healed or until 8 hours have passed, whichever comes first. At the end of the long rest you are healed to full as normal.

Dhampir Weapon Training

You have proficiency with the rapier and the shortbow.

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2023 6:42:59 PM
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