Homebrew Drider Species Details
Most driders are Drow who have failed the goddess Lolth in one way or another. Often through failing the goddesses challenges or by being convicted as a traitor to her throne. A vast majority of Drider, much like Drow, are chaotic evil in alignment and lurk through the Underdark. Driders are outcasts from Drow society and as such may have good motives as a player character to stray from their evil upbringing. Their Underdark home is far more dangerous and hostile than the surface, yet that doesn’t mean they won’t face constant scrutiny from those who view their appearance as that of a monster. Driders who make their way to the surface are often viewed as outcasts or troublemakers much like tieflings and kobolds.
Driders have no real societal structure due to being a somewhat rare and underrepresented species. Their many eyes and insectoid draw towards light (despite their inherent weakness to it) often leads rebellious Driders to seek the guidance of the Dark dancer, Eilistraee. Yet due to their outcast from under Lolths rule, a Drider may seek to find a new pantheon of worship, and many individuals can fall under many different faiths across the material plane and not just under that of Lolths moonlight daughter. As outcasts often do, these arachnids seek purpose in their life and can often find their somewhat new body to come in handy, often managing to use their arachnid body as skilled construction workers, heroic adventurers, and excellent assassins; among many other occupations.
Their physiology is much like that of a centaur… kinda? Their elven upper half has remained virtually unchanged through Lolths transformation. A Drider will often possess insectoid eyes that tend to be more numerous than normal, but the observed upper limit is around 10. There are always two larger eyes that take the place of the eyes they once had, and any others are symmetrically dotted across their upper face. A Drider might also have gained a set of two long fangs, through which they are able to administer a lethal toxin… it mostly just paralyzes victims for a bit… talk to your dm about this Im just sewing the seeds of chaos for y’all. Anyway that is usually the extent to which their elven upper body has been changed. However if it wasn’t obvious already their lower body is a much different story. They have a gigantic lower body consisting of a ovular thorax below their waist that connects to 8 massive spider legs. A large arachnid abdomen accompanies their absurdly abnormal appearance. A Drider is able to produce a thin yet highly versatile silk from their abdomen which has the properties of a sturdy rope. An individual can choose wether to coat the silk in a layer of a sticky solution that mimics that of a spider. Should the silk be coated, they themselves are immune to its stick and can manipulate it however they wish, so long as they use their spider limbs. If they wish to use their elven limbs to hold the sticky silk they must make a dexterity save to hold… says the forth wall. The non stick silk can be held and used by anyone, and a few Driders sell it in storefronts in the form of clothing. While they can only produce a limited amount of silk per day, but the silk they do produce can prove to be a valuable resource to both themselves and their party. Their large bodies allow them to carry far more weight than would be normal, leading some to a life of a traveling merchant carrying a mobile storefront on their back.
While Driders who were once Drow don’t have much variation in appearance, Drider halfbreeds can be incredibly varied in appearances. There are two subsets of Drider offspring: the bipedal spiderlings, and the spiderkin who take after their arachnid parent. Spiderlings look more like their on arachnid parent, they can retain a few features of their leggy lineage such as multiple eyes, chitinous plates along some of their limbs and down their torso, and more limbs. Their extra limbs can mimic that of a simic hybrid, or simply think of characters in media like machamp or Angel Dust. Arms are most common but they can also gain more legs, however this can come as much more of a detriment than a benefit for the spiderings. They can not carry as much as a Drider, and do not have the capacity for silk creation. They do not retain the climbing skill of their parents, but have higher dexterity and are not doomed to death as soon as they enter a body of water. The chitin on the body of a Spiderling is highly durable, serving as a natural defense from physical damage. Their hominid appearance allows them to better maneuver in a world where doors are built for those who aren’t almost as wide as they are tall. The Spiderkin are far more like their arachnid parent. They have multiple spider legs, an arachnid abdomen, and the silk+climbing of their parent. They are often mistaken for Driders themselves, the only visible difference is the makeup of their torso. Their torso will look like that of their other parent and a Drow. Should it be a human for example, they will have the torso of a half-elf. Should it be a gnome, their entire body will be a smaller scale and their torso will be that of… you guessed it… a gnome-elf hybrid. Certain Spriderkin can inherit soft fluffy fur along the chitin on their legs and lower body.
Drider Traits
Arachnid Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Spider Climb. You have a climbing speed equal to your walking speed and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Sunlight Sensitivity. You have disadvantage on attack rolls and perception when in sunlight or bright lightAbility score increase
Your strength score increases by one and your dexterity by two, however due to your somewhat monstrous appearance your charisma is lowered by one
Arachnid Build
Spider stuff
Drow past
You retain most Drow traits,
Many Legs
You are able to traverse difficult terrain without the cost of extra mobility due to your plentiful leggg
Previous Versions
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