Homebrew Forest Nymph Species Details

Forest nymphs are powerful protectors of the natural realm and guardians of the forest -living plants that possess all the strength of their tree cousins. They bear the deceptive appearance of slim-bodied young girls, though their hair is a tangled mass of long, flexible branches.

Similarly, their toes are able to lengthen into roots, allowing the forest nymph to feed or drink. and although their skin looks human, to the touch its true nature is revealed -a dry, birch-like bark over hard wood.

Forest Nymph Traits

Forest nymphs are powerful protectors of the natural realm and guardians of the forest -living plants that possess all the strength of their tree cousins. They bear the deceptive appearance of slim-bodied young girls, though their hair is a tangled mass of long, flexible branches. Similarly, their toes are able to lengthen into roots, allowing the forest nymph to feed or drink. and although their skin looks human, to the touch its true nature is revealed -a dry, birch-like bark over hard wood.

Camouflage

Camouflage: Forest nymphs become nearly invisible when traveling through the forest. They are treated as invisible to anyone more than 30 feet away from them, unless they choose to be seen. This applies even in combat, but only while in their native terrain.

Vine *Grapple. Melee Weapon Attack

Vine *Grapple. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: Target is grappled and drawn towards the nymph. Each round, the target can make a DC 13 strength check to break free. The nymph can grapple up to 4 targets simultaneously.

Grappled

A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. The condition ends if the grappler is incapacitated (see the condition). The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is forcefully hurled away by a sphere talent or ability.

Sylvan Allies

Sylvan Allies: The forest of a forest nymph usually has other guardians that the nymphs had befriended. The forest nymph can communicate with these creatures -be they unicorns, tree warriors, or even dire animals, as a matter of course. A forest nymph’s scream can be heard for several miles within their own forest (carried from one tree to the next), and it usually brings guardians running. In game terms this means that a forest nymph can use the *conjure animals or *conjure woodland beings spell 3/long rest (up to 6th level spell slot).

Conjure Animals

3rd-level conjuration

Casting Time:1 action

Range:60 feet

Components', S

Duration: Concentration, up to 1 hour

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

One beast of challenge rating 2 or lower

Two beasts of challenge rating 1 or lower

Four beasts of challenge rating 1/2 or lower

Eight beasts of challenge rating 1/4 or lower

Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The GM has the creatures’ statistics.

At Higher Levels: When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

 

Conjure Woodland Beings

4th-level conjuration

Casting Time:1 action

Range:60 feet

Components':, S, M (one holly berry per creature summoned)

Duration: Concentration, up to 1 hour

You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

One fey creature of challenge rating 2 or lower

Two fey creatures of challenge rating 1 or lower

Four fey creatures of challenge rating 1/2 or lower

Eight fey creatures of challenge rating 1/4 or lower

A summoned creature disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The GM has the creatures’ statistics.

At Higher Levels: When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

Jagger Bush

As a bonus action, the forest nymph may thorn slam any creatures it has *grappled.

Telepathic Communication

Telepathic Communication: The forest nymph can telepathically communicate with any creature that it can see, which can also see it.

Life-force Drain

Life-force Drain. Can use the life force from living things around them, and use it to heal themselves, and their allies. 3/Long rest.

Sneak Attack

Sneak Attack: Forest nymphs can sneak attack as a *rogue, as long as they are in the forest.

Skills

-*Animal Handling +5 

-*Insight +5, 

-*Nature +5, 

-*Perception +5, 

-*Survival +5

Senses

Senses: darkvision 120 ft., passive Perception 15

Weapon Training

Trained: Short Sword and Short Bow

Damage Vulnerabilities

Damage Vulnerabilities: necrotic, Acid, Fire

Damage Resistances

Damage Resistances: psychic, radiant, cold, lightning, thunder, bludgeoning from non-magical weapons

Condition Immunities

Condition Immunities: poisoned, charmed, fatigued, petrified

Languages

Languages: Common, sylvan, primordial, telepathic communication

Thorned Slam

  • Thorned Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8+2) slashing damage.

 

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