Homebrew Enderman Species Details

If you create a Enderman character, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

Languages

Your character can speak, read, and write Common and Deep Speech.

Creature Type

Your creature type is Aberration.

Enderman Traits

You have the following racial traits.

Ability Score Increases

Increase one of your ability scores by +2 and another one by +1 or increase three by +1.

Languages

You know Commen and Deep Speech.

Creature Type

Your creature type is Aberration.

Size

Your size is Medium.

Speed

You have a walking speed of 30 ft.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of purple.

Projectile Immunity

You are immune to any kind of ranged damage. You magically teleport, along with any equipment you are wearring or carrying, up to 30 feet to a random unoccupied space that you can stand on.

Teleport

You may use a bonus action to magically teleport, along with any equipment you are wearring or carrying, up to 30 feet to an unoccupied space that you are aware of. This feature Recharges after rolling a 4-6 on a d6.

Water Weakness

If you start or end your turn in water, you take 4 acid damage and you magically teleport, along with any equipment you are wearring or carrying, up to 30 feet to a random unoccupied space that you can stand on.

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