Homebrew Seraphon Species Details
If you look at the seraphon and see a scaly humanoid or a talking dinosaur you are dead wrong, even more, you are a fool. Their physical shape notwithstanding, seraphon have more in common with lizards or dinosaurs than they do with humans, dwarves, or elves. Seraphon possess an swarm and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures. Their mystical jungle home might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the smooth-skins is far greater.
Despite their reptile outlook, some seraphon make an effort to understand and, in their own manner, befriend people of other races. Such seraphon make faithful and skilled allies.
Proud Celestial Beeings
Seraphon look very much like dinosaurs standing erect in humanoid form, though they lack the full plated body. The first seraphon had hard scales over the hole body , but generations of interbreeding have created a more uniform appearance, just some of the big scales on their back reminds of the past. Their small, fine scales are usually blue in color, sometimes ranging a deep ocean blue, only the big scales on the back are in a strong red colour. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.
The blood runs strong and hot throw their vens, not like a cold blood reptile. Their celestial background give this fearless fighters energy what makes those guys really durable.
Life Fighter
Seraphon are one of the oldest races, some people think maybe the oldest one. Seraphon fought the demon armies since the beginning of history with their first leader, Lord Kroak. He was an allmighty Frog, a celestial powered Frog, destined to stop the bloodbath. He fought alone with the seraphon and at the end, he failed. Since then Lord Korak left the seraphon and his student took over his role, known as Slann starmaster. The biggest goal in the life of a seraphon is to destroy the evil forever, evil will not be tolerated. Seraphon use their celestial gift against the evil, starlight, cosmic energy and sunlight are a few examples for that. The Slann is mentally connected to every seraphon with no boundaries, even time and space.
To any seraphon, the clan is more important than life itself. Seraphon owe their devotion and respect to their clan above all else. Each seraphon reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each seraphon knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Seraphon value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A Seraphon holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment have it a lot easier to earn the respect of a seraphon.
Most people discribe seraphon as cold-blooded as lacking in emotion and empathy. They behave in a distant manner, rarely get involved in disccussions or street fights. They think throw everything and waste energy only when its necessary. The best way of using energy is in improvement, skills, knowledge, wisdom, pure strength. Seraphon are deep loyal, if you manage to befriend him or earn his respect, he will protect you from everything with his life. Keep in mind that the great plan from the slann stands above all things, if the calls, the seraphon has to go. Most people have and will never see a seraphon their hole life. Because of the lack in exchange knowledge, technology and social parts, most people dont understand what a seraphon really wants. Most of the time people cant believe their eyes when they see the seraphon technology for the first time. Their armor, weapons and buildings are in a different league like the humans. Imagine an ankylosaurus ridden by three smaller dinosaurs and equipt with a solar engine. A solar engine is a gigantic yellow crystal which bundles sun light into a laser beam that cuts throw everything, for example through a castle gate like butter.
Conversations have to be in common. It is much easier for a seraphon to learn common then for others to learn seraphonic. An average human needs about years to simply understands single words, centuries to handle the language. If a seraphon gets the feeling, that you really want to communicate with him he will talk common with you, otherwise he will answer in seraphonic. Dont treat him as he dont understand you or he a stupid lizard, he can handle a lot of insulting but it has its limits.
If you attack a other seraphon or an ally of a seraphon, he will fight to death to protect him. Keep in mind that seraphon are the sworn enemies to the evil in the world, so be careful. When you use dark magic or act evil you go to a dangerous path. There will be no argumentation or mercy if you managed to boil the blood of a seraphon. It will be the first and expect last time you see an outraged seraphon.
Seraphon Names
Seraphons dont see a solution to have a name.They are seraphon and that is enough to declare what you are and what the meaning of life is. Normally seraphon dont interact a lot with other cultures, but when they do, its much easier to have a name to be called. Most of the time they get their names based on an individual’s notable deeds or actions. For example, "Cera" translated as " horn ", a name given to a seraphon warrior who pierced through an oger. A seraphon who likes to hide in a stand of reeds before ambushing might be called after a colour like "green" or after a nature aspect itself like "wild".
Seraphon make no distinction between male and female in their naming conventions.
A true hero of seraphon might get rewarded with a name to be incripted forever. This is really rare and can only be achieved by a heroic action to deny the evil in this world.
Hero Names: Kroq-Gar, Chakax, Gor-Rok, Tehenhauin, TettoÈko, Oxyotl
Since Lord Kroak is gone and Slann Starmaster has taken over the seraphon there was never an other clan or a split between them. doubts about the plan of the slann never happens, not even once. If the great elder calls for all his troops, then everyone will come immediately ,or if necessary, gets brought back. Brought back in this term is not a troop of seraphon comes and take you, the Slann can teleport every seraphon who cant come on itself or is to far away.
Seraphon Traits
Your seraphonic heritage manifests in a variety of traits you share with other seraphon.Born in the Wilderness
You gain proficiency in the Survival and Perception skill.
Ability Score Increase
Your Strength score increases by 1, and your Constitution score increases by 2.
Age
Young Seraphon grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Alignment
Seraphon tend to extremes, making a conscious choice for one side in the cosmic war between good and evil (represented by Lord Kroak and Slann Starmaster). Seraphon are good, but Theorie actions seems harsh or can be Seen as terrible drin outside.
Size
Seraphon are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Reptile sences
your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. You can close your eyes and use your good smell and feeling through your skin to locate your enemies. When you get blinded or a magical darkness effect you, you have disadvantage only for the first round.
Powerful Jaws
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Celestial Guard
At 5th Level instead of moving on your turn you can stand and focus your power into your weapon or armor/shield. Your movement becomes 0 until the beginning of your next turn. A weapon powered by this gets an aditional 1d6 radiant damage on a hit. A powered armor/shield gets +2 AC. This effect is cancelled if you move by yourself ( like by a feat or a bonus action ) but not if you are get moved by somebody else.
This damage increases when you reach higher levels. At 11th Level, the damage increase by an additional 1d6 and 2d6 at 17th. The armor/shield increase to +4 AC on 11th Level and +6 AC at 17th.
Languages
You can speak, read, and write Common and Seraphonic. Seraphonic is thought to be one of the oldest languages and is often used in the study of magic . The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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