Homebrew Ancient Blood Vampire Species Details
Physical Form
Tall, pale and gaunt humanoids, their otherworldly presence and stillness make a vampire stand out among the warm bodied living. With sharp dark facial features, red eyes that seem to glow in the absence of light and cold bodies that cast no reflection, vampires are as solitary as they come.
Vampires are pale due to their undead nature and avoidance of the sun. While their stillness comes from the fact that they no longer need to draw breath, making every action and inaction a conscious decision on their part. When forced into a corner, their sharp retractable fangs and claws become a declaration of warning to all creatures that bleed as any eloquence in their humanoid guise disappears, replaced with a primal bloodlust as they cut down the living like a plague.
A Deal or a Curse
Undead are not born, and vampires are no exception to this. When a creature dies and rises as a vampire or vampire spawn their race becomes this one, losing their previous traits, ability score increases, etc. Only retaining parts of their physical appearance as their personality is warped into a mockery of their former self. Vampires are usually the result of a dark pact and while the mortal may not make the deal with the goal of becoming a vampire in mind the dark powers they've negotiated with cares little and only seeks to sow as much evil and strife within the world as a result of such a deal. Powerful beings of evil such as malevolent gods are also capable of afflicting a mortal with vampirism.
It is a common misconception that being bitten by a vampire can turn you into one. When in practice it only, kills you, warping your body and mind into a creature of evil, a vampire spawn and as such a slave to the true vampire that killed you. It is only by drinking the blood of the vampire that turned you can a vampire spawn then become a vampires. Though, few vampires are willing to relinquish their control in this manner.
Ancient Blood Vampire Traits
As an ancient blood vampire you gain the following benefits and weaknessAbility score increase
Thanks to your unnatural gifts Strength, Charisma, and constitution scores are increased.
Age
Vampires are immortal and can be any age. Vampires retain the physical appearance of the age at which they were turned at during their mortal life. They also retain the psychological development associated with that age, therefore vampires who did not reach adulthood in their mortal life may still have the impulses of an adolescent in their vampiric life.
Size
Vampires can range in height and weight like most humanoids would, though they are normally lighter then they appear to be while looming over others. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and three extra language of your choice. With all the years that you have lived you have learned many languages.
Vampiric Sight
You can see in dim light within 60 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Vampire Mantle
As a vampire you have the following flaws:
You have Immunity to necrotic damage.
Forbiddance. As a vampire can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. As a vampire takes 20 acid damage if it ends its turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While in sunlight, it has disadvantage on attack rolls and ability checks. You are also weak to Radiant damage.
Living statue: Being a pure blood vampire wile you are well fed, you will appear mortal. Any living creature must make a Insight check against your charisma check to see through your disguise.
Spider Climb. The pure blood vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Natural Weapons. Your claws and fangs are natural weapons which you can use to make unarmed strikes, they deal 1d4 + your Strength modifier in slashing damage for your claws and 1d6 + your strength modifier in piercing damage for your fangs
Vampiric Mist
You have the innate ability to cast Misty Step at will.
Shadow Walker
When in shadow, your enemies have a hard time seeing you giving you a bonus of + 2 in stealth check. If you Fail you will be seen easier and quicker and will not obtain the bonus.
Blood Sense
The Pure Blood vampire can sense the blood of bleeding creatures in a 500 meter radius of itself allowing it to hunt them down.
Vampiric levitation
At all times you are capable of floating about 2-3 inches off the ground. anything Above this can only be sustained for 10 minutes. Equal to your walking speed.
Sleepless Watchers
Because you are technically undead you don’t require any sleep only a form of meditation where you are still alert and aware of your surroundings.
Previous Versions
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10/26/2023 8:34:17 PM
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