Homebrew Change-Forged Species Details

Masters of Disguise

The silhouette of the Change-Forged is sleek and stream-lined. They have no integrated armor to speak of. Instead, a multitude of hidden scanning devices are placed on their body in order to project the altered forms that they can take. They change shape, just as a Changeling would. 

 

Curious Beings

They are curious by nature. These mechanical marvels have not seen the light of day in a very long time, possibly for centuries. 

 

Prized Prey

Although these mechanical marvels are at the peak of craftsmanship, and are formidable at best, so are those that would capture them for further study. The method by which to create such beings has been lost to the ages. Dubious scholars, evil wizards, and corrupt warlords would love nothing more than to find out how they work… Even if that means their quarry is terminated in the process. 

 

Change-Forged Names

Most Change-Forged were only given a serial code for identification when they were first programmed. Nowadays, they could develop their own personal alias to become more comfortable in their new-found freedom. 


Change-Forged Names: XJ-09, Qwerty, Perl, 8675309, Haskell, Scala, 221-B, Java

 

Change-Forged Traits

Change-Forged forgo integrated armor for the delicate and precise replication of copied appearances.

Age

A Change-Forged was designed to start life with the mental age of 20-30 years when compared to humans. The maximum Warforged lifespan remains a mystery; so far, Warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Size

Your size is Medium.

Speed

Your base walking speed is 30 feet. 

Darkvision

Your bionic eyes can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of blue.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don't need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

Ability Score Increases

You charisma score increases by 2, and any other ability score of your choice increases by 1. 

Sentry's Rest

When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

Ctrl + C

As an action, you can change your appearance and your voice. You mirror the exact specifications of a creature you have met, in-person. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait.

You stay in the new form until you use an action to revert to your true form, take on another remembered form,  or until you die.

Languages

You can speak, read, and write Common and one other language of your choice.

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