Homebrew Gargoyle Species Details

Gargoyles are creatures of elemental earth that resemble grotesque, winged statues of demon-like humanoids. They can remain motionless for long periods of time, blending in with their surroundings and surprising their foes. They are vicious predators that enjoy inflicting pain and torture on their victims, often eating them alive even though they do not need food to survive. They speak Common and Terran, the language of earth elementals.

Gargoyles are usually chaotic evil in alignment, but some may deviate from this norm. They may live in any environment where stone is abundant, such as mountains, ruins, or underground caverns. They often serve as guardians or minions for powerful evil beings, such as liches, dragons, or fiends.

A gargoyle character has the following traits:

- Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.
- Size: Medium
- Speed: Your base walking speed is 30 feet. You have a flying speed of 60 feet.
- Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Natural Armor: You have a tough, stony hide. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
- False Appearance: While you remain motionless, you are indistinguishable from an inanimate statue.
- Bite and Claws: You are proficient with your bite and claws, which are natural weapons that deal 1d6 + your Strength modifier piercing and slashing damage, respectively.
- Languages: You can speak, read, and write Common and Terran.

Gargoyle Traits

Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1. Speed: Your base walking speed is 30 feet. You have a flying speed of 60 feet. Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Natural Armor: You have a tough, stony hide. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. False Appearance: While you remain motionless, you are indistinguishable from an inanimate statue. Bite and Claws: You are proficient with your bite and claws, which are natural weapons that deal 1d6 + your Strength modifier piercing and slashing damage, respectively. Language: you can speak, read, and write common and Terran.