Homebrew Awakened Relic Species Details
A slumbering blade in the tomb of a great warrior, a set of thieves’ tools that just can’t stand the idea of trespassing, and a small wooden doll with a knack for performing; what do these have in common? Once inanimate objects now given sentience. Their minds awakened, if you will.
Awakened Relic Traits
As an awakened relic, you have the following racial traits.Creature Type
You are a Construct.
Size
You are Small or Tiny. Your size is determined by the option you choose for your Relic Style feature.
Speed
Your walking speed is 30 feet. You can hover up to 3 feet above the ground when walking.
Unusual Nature
You do not age nor can you be aged magically, you do not require air, food, drink, or sleep, you are immune to poison damage and the poisoned condition, and while you are wearing no armor and not wielding a shield your AC equals 13 + your Dexterity modifier.
In addition, you are incapacitated while in the area of an antimagic field and if you are targeted by dispel magic, you must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
Relic Style
Your relic style grants you additional benefits based on one of the following options (choose when you select this race):
Protective Relic. You gain a +2 bonus to your AC while not wearing armor or wielding a shield. Additionally, when a creature you can see attacks a target other than you that is 5 feet of you, you can use your reaction to grant the target a +2 bonus to their AC for that attack, forgoing your own bonus until the start of your next turn. Your size is Small.
Great Relic. Your unarmed strikes deal 1d8 + your Strength modifier bludgeoning, piercing, or slashing damage (choose when you select this race), instead of the bludgeoning damage normal for an unarmed strike. If you take the Attack action on your turn, you can use your bonus action to make an unarmed strike against a target you can see within range. Your size is Small.
Nimble Relic. Your walking speed increases by 5 feet for a walking speed of 35 feet. Additionally, you can take the Dash or Disengage action as a bonus action. Your size is Tiny.
Ranged Relic. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. Your size is Tiny.
Skilled Relic. You are proficient in one weapon, two skills, and one tool of your choice. Your size is Tiny.
Spellbound Relic. You know the mage hand cantrip. When you reach 3rd level, you can cast the identify spell once per long rest without expending a spell slot or having the material components. When you reach 5th level, you can cast the invisibility spell once per long rest without expending a spell slot or having the material components. Your size is Tiny.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Previous Versions
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10/20/2023 12:47:08 AM
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10/21/2023 10:34:40 PM
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10/26/2023 10:48:02 PM
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10/28/2023 5:32:33 PM
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