Homebrew Displacer Humanoid Species Details

Unseelie Creation.

The creation of the Unseelie Court, Displacer Humanoids. This race is gotten in two ways, the first way is the use of powerful magic to force a displacer beast to be changed into a humanoid form. The second way is when the essence of a displacer beast is infused into another race, this is a painful process resulting in the creation of a Displacer Humanoid. This process generally enslaves the race being infused. However, resisting enslavement can be done by those with strong wills.

Perfected Hunter.

A creature with the abilities of a Displacer Beast and the capability to dawn armor and weapons. This race is primarily used as guards and hunters for the Unseelie Court. When assigned to hunts, they are used to take down large creatures of the Feywild. Though rare, some Displacer Humanoids are used as assassins for the Unseelie Court.

The Beast Within.

Those who were of a different race, infused with the Displacer essence, and resist enslavement cannot have the lives they once had. This new monstrous form they now have can cause panic in some areas when seen, possibly resulting in the death of the individual.

Some teeter on the edge of man and beast, constantly fighting the Displacer Beast Essence within their body. Those who can control the beast within are able to maintain some semblance of a "normal" life.

Displacer Humanoid Traits

Displacer Humanoids are good at avoiding attacks and extra limbs to make tasks easier.

Ability Score Increase

One ability score of your choice is increased by 2 and one ability score by 1

Age

Displacer Humanoids mature at the age of 16 and can live up 90-100

Alignment

Displacer Humanoids that were created from a different race will still have the same alignment they had before.

Size

Displacer Humanoids are typically over 5 feet tall, with some standing over 6 feet. Your size is Medium.

Here’s how to determine your height and weight randomly, starting with rolling a size modifier:

Size modifier = 2d8

Height = 5 feet + 6 inches + your size modifier in inches

Weight in pounds = 120 + (2d4 × your size modifier)

Language

You can speak, read, and write Common and one additional language.

Alternate rules: Ask your DM before you use this rule. If your character was once another race and changed into a Displacer Humanoid you would know that races languages as well, minus any languages that are the same. 

Speed

Your base walking speed is 30 feet.

Dark Vision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Displacement

The Displacer Humanoid has a magical illusion of yourself that makes it harder to hit. As a free action on your turn or a reaction, you can cause attack rolls against you to have disadvantage for the next minute. If you are damaged by an attack or spell while this trait is active, this trait activation is disrupted until the beginning of your next turn. This trait is also disrupted while you are incapacitated or have a speed of 0.

This trait can be used a number of times of 1 + proficiency modifier. Regain all charges after a long rest.

Tentacles

The Displacer Humanoid has two tentacles sprouting from its back that can be used as a melee weapon. As an action, you can make a Melee attack within 10 Feet with one of your tentacles.

Multiple Limbs

You can use them to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. You can also Draw or Stow weapons and objects from your person or bags while you have your first pair of hands busy, you can use tools or magic items though the action cost to activate or use remains the same.

Expert Climber

Your extra limbs allow you to climb at full speed.

Previous Versions

Name Date Modified Views Adds Version Actions
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6/1/2022 4:09:53 PM
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10/12/2022 2:56:33 AM
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1/13/2023 11:02:40 PM
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10/29/2023 9:01:22 PM
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