Homebrew Awakened Dire Wolf V2 Species Details

This is a Wolfy Boy.

Awakened Dire Wolf V2 Traits

Pack Tactics

Ability Score Improvement

You may (a) increase one ability score by two and another separate ability score by one, or (b) three separate ability scores by one.

Keen Senses

You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Tooth and Claw

Your fanged maw and claws are a natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Your bite attack deals piercing damage, and your claws deal slashing.

If you have made a melee attack against the target and that target is a creature, it must succeed on a Strength saving throw with a DC equal to 8 + proficiency + {modifier:str#signed}} or be knocked prone. You may use this feature a number of times equal to your proficiency bonus per short or long rest.

Quadrupedal

Due to your lack of opposable thumbs, you may only use weapons that fit in your mouth, unless wielded with psionic energy. You may only wear armor that is custom-fitted for your body. You walk on all four paws and have no hands (use of items and weapons are restricted, you can have one held item in your mouth but not for an extended length of time). You may use crossbows or firearms only if they are custom made for you, the DM may charge more or less for the customizations. You must pick things up in your mouth.

Also as a result of your stature, you are incapable of grappling creatures larger than yourself, and may only grapple one creature at a time.

Awakened

Your awaken state has granted you a degree of telekinetic control. You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Your spellcasting ability is either intelligence, wisdom, or charisma, choose one when you select this race. Furthermore, your paws count as hands for the purposes of spellcasting.

Size

Dire Wolves' size and weight is roughly equivalent to that of a horse. Your size is large.

Speed

Your base walking speed is 40.

Feral Origin

Your creature type is Beast for the purpose of in-game effects and spells.

Languages

You can understand and speak common.

Thick Fur

Your wild nature has bestowed you with a thick double-coated pelt which keeps you warm when it is cold, and cool when it is hot. You are immune to detrimental effects resulting from cold or hot weather.

Comments

Posts Quoted:
Reply
Clear All Quotes