Homebrew Fairy (Lorax) Species Details

It's the Lorax. The Lorax is required to obey some universal law that restricts him from showing his powers to humanoids and mortals. He heists the end of his "pants" up into the clouds to levitation and can vanishes into the clouds to wherever he came from. He can also leave behind a stone with the words Unless carved onto it, which we can assume he can cast mold earth. He cannot die truly, as he is a legendary creature similar or akin to the Fey.

Fairy (Lorax) Traits

Orange hair and fur, small in size, Orangey Yellow Beard, Green Eyes. Has a lot of wisdom, very caring, but also a bit ignorant.

Creature Type

 

You are a Fey, not not truly of this world nor realm.

Size

Small

Speed

Your walking speed is 30 feet.

Fairy Magic

You know the druidcraft cantrip.

Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Flight

When "Pantsing" you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor. You must preoccupied a hand for the effect.

I Speak for the Trees

Animals

You have the innate ability to comprehend and verbally communicate with beasts. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

Plants

You have the innate ability to communicate with you and follow your simple commands. You can question plants about events in the area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

Your will can't be instilled into the plants, but plants might be able to perform other tasks on your behalf, at the GM’s discretion. The spell doesn’t enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.

If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.

This spell can cause the plants created by the entangle spell to release a restrained creature.

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