Homebrew Experimental Abomination Species Details

Experimental Abominations are pretty close to what they sound like. Either created through unnatural means or experimented on, Experimental Abominations are composed of the body parts of various creatures, from insects to dragons, there is almost no limit to how these 'things' are made. Infused with a great amount of agony from their abnormal creation, they can be dangerous to both friend and foe alike.

Experimental Abomination Traits

Due to being made up of many different creatures, your racial traits are as abnormal as yourself.

Ability Scores: Variation

You have a +1 to three different ability scores, but a -1 on two others.

Ability: Embrace the Pain

You fully accept the suffering brought to you by your strange state of body.
Once per long rest you can use this ability, for the next 1 minute, any time you take damage by anything other than yourself, you have advantage on your next attack or ability check

Maul Attacks

Maul attacks have a to hit bonus equal to your STR modifier + your Proficiency Bonus, and 1d4 + 4 piecing damage.
Simple, Fiennes Weapons held by a tail give +1d4 damage based on the damage type of the weapon.


Maul attacks damage scale based on player level.
(+5 at 3rd), (+8 at 5th), (+11 at 7th), (+15 at 9th), (+18 at 11th), (+22 at 13th), (+26 at 15th), (+31 at 17th), (+35 at 20th)


MAY ONLY BE USED WHILE IN BEASTLY FORM.

Stress

Due to the agony of your very existence, your mind is fragile, when under the correct circumstances you gain Stress, affecting your character's state of mind.

Upon Reaching 100 Stress you transform into your Beastly Form. When reaching 200 Stress you transform back and suffer a Heart Attack, which drops you to 0 Hit Points but does not make you go Unconscious(it also relieves Stress but I'll get back to that). If you suffer a Heart Attack while on 0 Hit Points you die due to heart failure. You also transform back if your stress is reduced below 100.

      Though you can work with your DM to find character specific Stress sources, the natural Stress sources are as follows:

A friend or ally dies. [+25 Stress] (Only if not in Beast Form and not Unconscious.)

Lack of a sense(Sight, Hearing, Smell, Touch, or Taste)[+5 Stress/round/missing sense, stops when sense is regained.]

Taking Psychic damage[+ Stress = 1/2 the damage rounded down]

Receiving a Critical blow or rolling a NAT 1 on a saving throw[+15 stress]

Being affected by the Frightened condition[+10 Stress/round until the condition is ended].

Gaining a level of Exhaustion[+15 Stress for each consecutive level]

      The natural sources of Stress relief are as follows:

Inflicting a Critical blow[-15 Stress]

A party member using Bardic Inspiration[-10 Stress if you are not the target, -20 Stress if you are. Must be able to hear/see]

Taking a Short Rest.[-(1d6 + WIS modifier) Stress]

Taking a Long Rest.[-(1d12 +WIS modifier) Stress]

Receiving healing =/> 25% of your Max Hit Points.[-15 Stress per 25% healed]

Receiving Temporary Hit Points[-5 Stress]

Suffering a Heart Attack[-35 Stress]

 

Beastly Form

Upon reaching100 stress, you transform into a beast-like form and your size grows from medium to large, this lasts for 5 minuets. While in this form you cannot speak or understand any languages and you gain immunity to all forms of mind control. You cannot distinguish friend from foe, and simply attack the nearest creature you can see. You may also use Maul attacks which gain bonus damage based on your player level,. (3 at 2nd), (5 at 3rd), (8 at 5th), (11 at 7th), (15 at 9th), (18 at 11th), (22 at 13th), (26 at 15th), (31 at 17th), (35 at 20th) 
[May only be used in Beastly Form]
If your stress reaches 200 or falls below 100, you transform back into your humanoid form.

Age

Experimental Abominations live much longer than the race they were previously(if they weren't created). Typically anywhere from 100-200 additional years, or the longest lifespan out of the creatures they are made up of.

Names

Experimental Abominations' names are usually a Human name or their existing name.

Previous Versions

Name Date Modified Views Adds Version Actions
11/2/2023 6:58:09 AM
35
1
1
Coming Soon

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