Homebrew Wemic Species Details

Wemics are creatures very similar to centaurs with the lower half of a lion and the upper half of a humanoid. Unlike a centaur, which has the face of a humanoid, wemics have a different face depending on where they are from. While some have the face of a lion, some have a face that's more human, similar to a centaur. Their entire body is covered in a dusky, golden fur. Their nose is either black or russet in color. Males have a mane of long, black hair that extends to the neck and shoulders, along with a tail that ends in a brush of similarly colored hair. Their underbelly is covered in short, white fur. Their eyes have slit pupils and are gold colored.

Wemics can be found in various areas of the Faerun, but the most common place one can find them is in the Shaar. Wemics found in the mountains are usually smaller than their Shaar cousins, sporting the lower half of a mountain lion rather than an African lion and lack the manes of their Shaar cousins as well. Though it is not quite known for how long they have been in Faerun, it is believed that they were created by Nobanion, the King of Beasts, whom they worship as a god, with shamans from such congregations hosting the Festival of the Pride in his honor. A notable organization known as the Legion of Lions, which was made up of wemics and werelions, fought in the service of Hobanion. More savage congregations of wemics, however, prefer venerating Malar, the lesser deity of the hunt and sworn enemies of the Legion of Lions.

Wemic Traits

Wemic Traits

Ability Score Increase

Your Strength score increases by 2, and your Dexterity score increases by 1.

Age

Wemic cubs mature at age 3 and can live on average between 40 to 50 years.

Alignment

Wemics tend to lean towards neutral alignments.

Size

Wemics stand on average between 6 to 7 feet tall and 10 to 12 feet wide. Your size is Medium.

Speed

Your base walking speed is 40 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hybrid Nature

Your creature type is both humanoid and monstrosity.

Claws

Your retractable claws are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Natural Athlete

You have proficiency in the Athletics skill.

Keen Senses

You have advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

You have advantage on your first attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Tauroid Body

You count as one size larger when determining your carrying capacity and the weight you can push or drag.

Languages

You can speak Common and Sylvan, but you do not know how to write or read either.

Comments

Posts Quoted:
Reply
Clear All Quotes