Homebrew Rakshasa (Alternate) Species Details

From Land Of Sulfur

It is common knowledge that rakshasa, feline humanoid trickster demons, come from realm of Nine Hells, specifically from Naraka. As any other fiend, while their mortal bodies can be dealt with on Material Plane, their souls will just return to their place of birth to rejuvenate and then return again to take revenge on their killers, and the only way to stop a rampaging rakshasa is to banish them to Nine Hells, and then follow them there to kill their true self once and for all. 

Silver-Tongued Devil

While most fiends make their way and achieve their goals with violence and pure bestial strength, the rakshasa, while perfectly capable of doing so, fall into lesser category of denizens of lower planes, that prefer brains over brawn, especially if they will get some kind of benefit from this. These fiends are intricate schemers, always planning one extra step ahead, and never shun from trickery, deceiving or bribing, if it will result in rakshasa's victory. 

Lavish Lifestyles

Rakshasa, as most fiends, is especially greedy and always on an never ending chase for more gold, jewelry and magical artifacts. But, unlike most fiends, the demonic felines keep their head cool, so they won't get lost in Gold Rush and keep plotting and scheming to multiply their riches. To cement their status, the rakshasa can buy a rich-looking house or even a whole castle for itself, not even worrying about being found out, because not many folks are willing to stand up to rakshasa. 

Rakshasa (Alternate) Traits

Ability Score Increase; Darkvision; Cat Tongue; Claws; Fiendish Nature; Rakshasa Tricks; Denizen of Nine Hells

Ability Score Increase

Your Charisma score is increased by 2, and your Strength score is increased by 1.

Creature Type

Your creature type is Fiend. 

Age

While in the Nine Hells the rakshasa are immortal, on the Material Plane they live quite a lengthy life of around 660-700 years before returning to where they belong. 

Size

While being well built and muscular, rakshasa rarely exceed 7 feet in height. Your size is Medium. 

Speed

You have a base walking speed of 30 feet, and a base climbing speed of 20 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey. 

Cat Tongue

You gain advantage on all Charisma rolls in social encounters. 

Claws

Your backwards facing claws are a natural weapon that you are proficient with. 

Claws deal 1d6 + your Strength modifier slashing damage instead of usual unarmed strike damage. 

Fiendish Nature

You have resistance to fire and necrotic damage, but have a vulnerability to radiant damage. 

Additionally, you have advantage on throws against being frightened or charmed. 

Rakshasa Trickery

From level 1, you can cast Mage Hand and Vicious Mockery. 

From level 3, you can cast Minor Illusion and Detect Thoughts. 

From level 6, you can cast Fly and Plane Shift. 

Additionally, you gain proficiency with scimitar, sickle, whip and net. 

Denizen of Nine Hells

Since you come from the realm of Nine Hells, it gives you following effects:

  • If someone casts Banishment on you, you will return to Nine Hells and have to spend at least 1 day there before returning. 
  • If you get killed elsewhere, you will be reborn in Nine Hells. It is not a fast process, aand it will take around 1 week, before you can exit Nine Hells. 
  • If you get killed in Nine Hells, you are done for good.

Additionally, you can chose two cantrips and two level 2 spells from Warlock's spell list. 

Languages

You can speak Common, Infernal and one other language of your choice.