Homebrew fumes Species Details

The fumes are a race of anthropomorphic skunks that have not been in existence for that long because they were a science experiment to try and merge the traits of animals and Known intelligent races the original was able to escape at the evaluation After coming to terms with themselves at the newly Awakened consciousness they found out how they were able to reproduce and slowly but surely began to increase the amount of fumes in the species.

The fumes are  Humanoid skunks with fur or over and a stripe from the tip of their nose or the way down to the tip of their tail with black fur covering everything else Depending on which aptitude they have the stripe running from the top of their nose to the end of their tail are different colors if the fume has multiple different aptitudes there stripe will be a mixture of the colors of the aptitude that they have. They are also able to gain resistance to the aptitudes that they have. Although the lower the level the less aptitudes they're able to  amass

The fumes generally don't hold it against the other races for their creation they do hold a little bit of resentment towards the facility where they were created though If they are a new species they are not as widely accepted by other races as more established and older races are. They're generally Atheistic although our willing to learn more about other religions and possibly become a believer in them after learning about them.

fumes Traits

Most of the species only have one of the separate Aptitude types which means in one area one different group of fumes might have a majority of one type of spray aptitude whereas a different group had a majority of fumes that had a different type of spray aptitude although fumes can inherit aptitudes and be born with more than one to begin with they can also increase the aptitude by gaining levels and by traveling to new places so that they could learn/gain more aptitudes

Aptitude

The aptitude is what gives a fume its spray type (for example poison or lightning) it also gives resistance To the aptitude

Aptitude can only be  gained through inheritance  or by finding new environments and gaining the aptitude for those environments to be used elsewhere (For example going to a desert and gaining a heat aptitude that gives heat spray and heat resistance  but it can only be used if the aptitude is equipped in one of the aptitude slots)

Fumes have a limited amount of aptitude slots so they only get one more each level to have equipped at the same time so as a simple calculation  aptitude level equals 1X(level)

If a fume is in an area where they were able to gain an aptitude but they already have it and  it is equipped They gain immunity to the aptitude if need be for example if they're in an area where they could gain a poison aptitude  they become immune to poison otherwise when the poison aptitude is equipped if they're not in an area like that it is just resistance

Spray

Spray is a bit like a Dragonborn's breath weapon but the effects are able to linger depending on how well A player rolls The die the individual has unlocked for example, a level one has a D3 or a level eight has a d6.
The area that the spray can affect increases at certain levels

Most of the species only have one of the separate Aptitude types which means in one area one different group of fumes might have a majority of one type of spray aptitude whereas a different group had a majority of fumes that had a different type of spray aptitude although fumes can inherit aptitudes and be born with more than one, to begin with, they can also increase the aptitude by gaining levels and by traveling to new places so that they could learn/gain more aptitudes if the fume has multiple different aptitudes there stripe will be a mixture of the colors of the aptitude that they have. They are also able to gain resistance to the aptitudes that they have. Although the lower the level the less aptitude they're able to  amass

The fume that used spray is immune to its spray Unless it is beneficial to them

The fume that used spray can also choose whether it affects certain people in its area of effect for example it can stop it from affecting its party or stop a healing spray from affecting the opposition 

the spray range  at level 1 is 5 feet but the range increases each level by timesing the level by 5 for example  range = 5ft X (level)  the same principle applies to the area of effect of the spray Level one starts at a 10-foot diameter which is times by the level of the character it is the same calculation with one number changed  Diameter = 10ft X (level)

Also at each level the damage of the spray or healing if it's a healing spray or buff if it's a buff spray increases by dice for example level 2 has two D4 dice  and level 3 has three D4 dies whereas nine has three D6 dice and ten has two D10 dice

If the spray misses the target There is still a chance for it to affect the enemy because of its area of effect but if the shot is so far off the Target that the enemy is not in the area of effect nothing happens and the effects just keeps happening in the area that it will shot in. with the area is in the range of the enemy is on the dm's discretion And how bad the roll was

 

Ability Score Increase

Fumes gain minus five ability score for Charisma but plus two to all the other ability scores

Languages

Fumes have by default the language of drudic and common but are able to gain and new languages more easily the other races because of the adaptability so they have advantage when they try to learn a new language

Extra senses

Extra sensors fumes because they were experiment using different parts of different species have both dark vision and blindsight Even though they nearly have the same effect

Proficiency with animal handling

Fumes have Proficiency with animal handling because they are generally more in tune with animals Because they were created from animals skunks majorly 

Age

The general lifespan of fumes is not yet known because there have not been enough of them to create an average lifespan

Size

fumes are generally A medium sized character

travel speeds

Fumes have a 15 ft swimming speed a 30 foot walking speed and a 40 foot borrowing and climbing speed

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