Homebrew Drowlin Species Details

 

Your parents are from two worlds: Drow of the Underdark and Owlin of the Fey Wild. You are a rarity any place you go and, as such,  you are either emboldened or full of insecurities and isolation, depending on how you handle your uniqueness. You are charismatic to any who know you, regardless of your disposition.

Creating Your Character

If you create an Drowlin character, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, you may increase three scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. Whichever scores you decide to increase, none of the scores can be raised above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The PHB offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

Creature Type

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters, including Drowlin, are of the Humanoid type. Creature types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.

Life Span

The typical life span of a player character in D&D is about about half a century, assuming the character doesn’t meet a violent end on an adventure.

Height and Weight

Player characters, including Drowlin, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the PHB, and choose the row in the table that best represents the build you imagine for your character.

Drowlin Traits

You have the following racial traits.

Ability Score Increases

When determining your character’s ability scores, you can increase three scores by 1 point. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Size

Drowlins are medium-sized humanoids.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Flight

Thanks to your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor. Having full flight at this speed presents a tremendous advantage, as well as some significant risks (such as falling or taking ranged fire); therefore some caution (and/or restrictions) may be used. The following restrictions are suggested but consult with your DM for your specific character/campaign:

1) From levels 1-4, you can fly a number of times per day equal to your primary ability score modifier. From levels 5-9,  a number of times per short rest equal to your primary score modifier. At level 10, you gain unlimited flight.

2) In combat, you must end your turn on the ground.

3) If you fall, you can try to grab on to something but this requires succeeding a Strength savings throw.

 

Silent Feathers

You have proficiency in the Stealth skill.

Drow Magic

From your Drow heritage, you know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

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