Homebrew Dark Knight Species Details
In the shadowed corners of the world, where darkness and death intertwine, there exists a formidable and enigmatic race known as the Dark Knights. A chilling aura surrounds these undead beings, their gaunt visages and glowing eyes striking fear into the hearts of those who encounter them. Born from the depths of necromantic magic, the Dark Knights are a race of ancient warriors, cursed with immortality and blessed with unnatural powers.
Dark Knight Traits
Embracing the ShadowsAbility Score Increase
**1. Increase in Intelligence: Dark Knights possess an innate, deep-seated understanding of the arcane and mystical. Their minds are sharp and attuned to the complexities of necromancy and shadow magic. Their profound intelligence grants them the ability to unravel ancient mysteries, decipher cryptic texts, and wield powerful spells with precision. Through years of study and experience, Dark Knights have honed their intellect, making them formidable practitioners of the dark arts.
**2. Increase in Strength: While their minds are steeped in the mysteries of magic, Dark Knights are not merely scholars; they are warriors of unparalleled might. Their undead bodies are infused with supernatural strength, allowing them to wield heavy weapons and armor with ease. Their physical prowess is often underestimated, as they possess the raw power to overpower foes in close combat. Dark Knights' strength is not just a product of their undead nature but also a testament to centuries of honing their combat skills, making them formidable opponents on the battlefield.
Ageless Immortality
Dark Knights do not age and are immune to the effects of aging. They are effectively immortal, although they can be slain through violence or powerful magic.
Necrotic Affinity
You have proficiency in the Arcana skill. Additionally, you can cast the Chill Touch cantrip. Once you reach 3rd level, you can cast the False Life spell once per day. When you reach 5th level, you can also cast the Animate Dead spell once per long rest. Intelligence is your spellcasting ability for these spells.
Undead Resilience
You have advantage on saving throws against disease and poison. Dark Knights' undead nature grants them resistance to common ailments.
Darkvision
Accustomed to navigating the world in darkness, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shadow Cloak
As a bonus action, you can blend into the shadows, becoming invisible until the start of your next turn or until you make an attack, cast a spell, or use another ability. Once you use this trait, you can't use it again until you finish a short or long rest.
Life Drain
When you make a melee attack against a creature, you can choose to deal necrotic damage instead of the weapon's normal damage type. If you hit, you can choose to drain the target's life force. The target must make a Constitution saving throw (DC 8 + your Intelligence modifier + your proficiency bonus) or take additional necrotic damage equal to your Intelligence modifier. You regain hit points equal to the necrotic damage dealt.
Undying Vigor (Once Per Long Rest)
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
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