Homebrew Ghoul Species Details

Ghouls are so named because they resemble the undead monsters. They do not age, or at least they live for such a long time that the upper limits have not yet been determined. Many ghouls have been around since before the bombs fell.

Although ghouls don’t die of old age, many have been known to have their minds deteriorate. After the onset of this condition it usually proceeds rapidly, with the ghoul soon becoming a beastly savage that attacks without provocation, known as a Feral Ghoul.

Ghoul Traits

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Ability Score Increase

+2 to Intelligence, +1 to Constitution.

Radiation Immunity

You are immune to radiation damage and the radiation sickness condition.

Long-lived

Your greatly extended lifespan is one of the few advantages to your condition. Ghouls have generally lived for a long time as humans before they change, and some have lived since before the bombs fell. You gain either a bonus skill of your choice, or expertise in one skill you already possess. Expertise in a skill allows you to double your Proficiency bonus when you use it.

Feral Curse

You run the risk of going feral. When you would otherwise die you can choose to become a feral instead, regaining consciousness in 2d4 hours. You may also choose to become feral if you retire the character. Either way, the rotter becomes an NPC and is no longer under your control.

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